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Euphoria: Difference between revisions

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'''[[wp:Euphoria (software)|Euphoria]]''' is a game engine animation software developed by [[wp:NaturalMotion|NaturalMotion]], most well know in the context of Grand Theft Auto for its incorporation into the [[Rockstar Advanced Game Engine]] (RAGE), which [[Grand Theft Auto IV]] runs on, for use in character animation and [[Ragdoll Physics|ragdoll physics]].
'''[[wp:Euphoria (software)|Euphoria]]''' is a game engine animation software developed by [[wp:NaturalMotion|NaturalMotion]], most well know in the context of Grand Theft Auto for its incorporation into the [[Rockstar Advanced Game Engine]] (RAGE), which [[Grand Theft Auto IV]] runs on, for use in advanced character procedural animation and [[Ragdoll Physics|ragdoll physics]].


Since GTA IV, Euphoria has received updates and is utilized again in [http://reddead.wikia.com/wiki/Red_Dead_Redemption Red Dead Redemption], another RAGE game.
Since GTA IV, Euphoria has received updates and is utilized again in [http://reddead.wikia.com/wiki/Red_Dead_Redemption Red Dead Redemption], another RAGE game.
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The software allows pedestrian models in GTA IV, including the player, to perform animated movements more naturally by utilizing "on-the-fly" animation programming generated exactly as the player interacts with the player character, as opposed to fetching scripted animations in previous GTA games; this allows pedestrians to seamlessly execute different animated sequences (like tilting while walking and turning around a corner, or thrusting their arms forward when pushing against doors or pedestrians). Due to the nature of the software, no one animation cycle is the same. The system covers nearly all in-game animated behaviors, including firearm usage, hand-to-hand combat, jumps and climbs, recoveries and interactions with in-world objects.
The software allows pedestrian models in GTA IV, including the player, to perform animated movements more naturally by utilizing "on-the-fly" animation programming generated exactly as the player interacts with the player character, as opposed to fetching scripted animations in previous GTA games; this allows pedestrians to seamlessly execute different animated sequences (like tilting while walking and turning around a corner, or thrusting their arms forward when pushing against doors or pedestrians). Due to the nature of the software, no one animation cycle is the same. The system covers nearly all in-game animated behaviors, including firearm usage, hand-to-hand combat, jumps and climbs, recoveries and interactions with in-world objects.


In addition to enhanced animation cycles, RAGE's Euphoria is also designed to provide more life-like ragdoll animation by giving each live pedestrian autonomy to flail, flip, attempt to stay standing when forced against the player character or an object, land upright, or continue to move after falling to the ground. Characters in a [[Drinking|drunken]] state are also excellent examples of this feature in action.
In addition to enhanced animation cycles, RAGE's Euphoria is also designed to provide more life-like animations by giving each live pedestrian autonomy to flail, flip, attempt to stay standing when forced against the player character or an object, land upright, or continue to move after falling to the ground. Characters in a [[Drinking|drunken]] state are also excellent examples of this feature in action.


Also rendered real-time by Euphoria is spraying blood from gunshot wounds.
Euphoria is generally associated to live characters in RAGE, and should not be confused with ragdoll, which is associated to dead characters in RAGE. Unlike Euphoria, when characters are in ragdoll mode, the entire model will limp onto the ground and will not react with self-preservation. It is possible to enable ragdoll mode while alive through the use of modifications or trainers only.
 
Animations under the control of Euphoria does allow control to a limited extent. This is especially noticeable when being drunk. Pushing the directional key to a certain direction will allow the player character to move towards that direction. This also applies to tumbling after being ejected from a vehicle. It is possible to indefinitely tumble with enough speed, health, and by pushing the directional key towards the direction of tumble.


== Demonstration ==
== Demonstration ==
<center>
{{embedyt
<youtube>HauN98naZ9U</youtube>
|video1 = HauN98naZ9U
</center>
|embed1 = <youtube>HauN98naZ9U</youtube>
|title1 = NaturalMotion's Euphoria demo on YouTube
}}


== Notes ==
== Notes ==
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