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Euphoria: Difference between revisions

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== Notes ==
== Notes ==
* A predecessor in the GTA series of the Euphoria's basic animation engine is a three-point system employed in [[RenderWare]] games, where the player's head, upper body (upper torso and arms), and lower body (lower torso and legs) are individually animated based on their interaction with their surroundings. Of interesting note is the ability for a pedestrian's head and upper torso to turn towards any vehicle or pedestrian that they bump into.<p>In [[Grand Theft Auto: San Andreas]], this animation system is extended to the player's head when driving a vehicle, allowing the player character to look to the direction of any vehicle they had recently had an accident with.
* A predecessor in the GTA series of the Euphoria's basic animation engine is a three-point system employed in [[RenderWare]] games, where the player's head, upper body (upper torso and arms), and lower body (lower torso and legs) are individually animated based on their interaction with their surroundings. Of interesting note is the ability for a pedestrian's head and upper torso to turn towards any vehicle or pedestrian that they bump into.<p>In [[Grand Theft Auto: San Andreas]], this animation system is extended to the player's head when driving a vehicle, allowing the player character to look to the direction of any vehicle they recently had an accident with.
** Player characters in RenderWare GTA games may additionally execute obscene hand or arm gestures when honked at by a vehicle (i.e. the [[wp:Finger (gesture)|finger]] in [[Grand Theft Auto III]], or the [[wp:bras d'honneur|bras d'honneur]] in [[Grand Theft Auto: Vice City]]).
** Player characters in RenderWare GTA games may additionally execute obscene hand or arm gestures when honked at by a vehicle (i.e. the [[wp:Finger (gesture)|finger]] in [[Grand Theft Auto III]], or the [[wp:bras d'honneur|bras d'honneur]] in [[Grand Theft Auto: Vice City]]).


[[Category:Features in GTA IV]]
[[Category:Features in GTA IV]]
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