No. 3: Difference between revisions

→‎Trivia: Added more context to the No.3 title and reorganized it. Honestly, I think the only true significance is Luis being in 3rd place, but I decided to not delete the other ones.
(→‎Trivia: Added more context to the No.3 title and reorganized it. Honestly, I think the only true significance is Luis being in 3rd place, but I decided to not delete the other ones.)
 
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==Trivia==
==Trivia==
*It's suggested in the end-game credits that this event somewhat equalises Mori and Brucie's relationship, as they are seen sparring with one-another in the [[L.C. Cage Fighters|Fight Club]].
*It's suggested in the end-game credits that this event somewhat equalises Mori and Brucie's relationship, as they are seen sparring with one-another in the [[L.C. Cage Fighters|Fight Club]].
*The title is a reference to the GTA IV mission [[No. 1]] given to [[Niko Bellic]] by Brucie.
*The title is a reference to the GTA IV mission [[No. 1]] given to [[Niko Bellic]] by Brucie. The number 3 also has some other significance:
*The title of the mission most likely comes from the three of them hanging out, or that its Mori's third and final mission he gives you. It could also be a reference to the fact that Luis is the third protagonist in the GTA IV series, referencing Niko's mission with Brucie.
**When driving the cars, Luis will always be behind both Mori and Brucie. In other words, he is in third place.
**There are three characters involved in the mission - Luis, Mori, and Brucie.
**This is Mori's third and final mission.  
**Luis is the third protagonist in the GTA IV series.
*Mori's Turismo has a horn that beeps the song [[wp:Dixie (song)|Dixieland]]. It is similar to that of the [[wp:The General Lee|General Lee]], the famed 1969 Dodge Charger from The Dukes of Hazzard.
*Mori's Turismo has a horn that beeps the song [[wp:Dixie (song)|Dixieland]]. It is similar to that of the [[wp:The General Lee|General Lee]], the famed 1969 Dodge Charger from The Dukes of Hazzard.
*Some players are experiencing a problem in this mission, which is an infinite loading after the final cutscene (PC version). This can be solved by turning all settings to the lowest possible.
*Some players are experiencing a problem in this mission, which is an infinite loading after the final cutscene (PC version). This can be solved by turning all settings to the lowest possible.