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Missions make up the bulk of [[100%|100% completion]] of the game, not least because they introduce and encapsulate many aspects of the game, including controls, vehicles, locations, weapons, food, clothing etc. 100% completion of the game is entirely optional, and only used as a personal statistic. However, most people prefer to complete the story missions. | Missions make up the bulk of [[100%|100% completion]] of the game, not least because they introduce and encapsulate many aspects of the game, including controls, vehicles, locations, weapons, food, clothing etc. 100% completion of the game is entirely optional, and only used as a personal statistic. However, most people prefer to complete the story missions. | ||
==Story Missions== | ==Story & Side Missions== | ||
*[[Missions in GTA 1|Missions in Grand Theft Auto]] | *[[Missions in GTA 1|Missions in Grand Theft Auto]] | ||
*[[Missions in GTA London 1969|Missions in Grand Theft Auto: London 1969]] | *[[Missions in GTA London 1969|Missions in Grand Theft Auto: London 1969]] | ||
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*[[Missions in The Lost and Damned|Missions in Grand Theft Auto IV: The Lost and Damned]] | *[[Missions in The Lost and Damned|Missions in Grand Theft Auto IV: The Lost and Damned]] | ||
==[[Vehicle Missions]]== | |||
Vehicle Missions include [[Vigilante]], [[Taxi Missions]], [[Paramedic]] missions, and others. | Vehicle Missions include [[Vigilante]], [[Taxi Missions]], [[Paramedic]] missions, and others. | ||
==[[Collectibles]]== | |||
The [[Grand Theft Auto III era]] games require the player to collect various collectible items to obtain 100%. These include Hidden Packages, Photo Ops, Horseshoes etc. Rewards are obtained for collecting certain amounts of the collectibles. | The [[Grand Theft Auto III era]] games require the player to collect various collectible items to obtain 100%. These include Hidden Packages, Photo Ops, Horseshoes etc. Rewards are obtained for collecting certain amounts of the collectibles. | ||
==[[Random Characters]]== | |||
In [[Grand Theft Auto IV]], side missions triggered when the player gets close to a pre-set "random" character. These characters are out at certain times of day. Some have more then one side mission, that build up to create a mini story. Others branch off the main story to explain the results of certain events. | In [[Grand Theft Auto IV]], side missions triggered when the player gets close to a pre-set "random" character. These characters are out at certain times of day. Some have more then one side mission, that build up to create a mini story. Others branch off the main story to explain the results of certain events. | ||
[[Category:Missions]] | [[Category:Missions]] |