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Missions: Difference between revisions

82 bytes added ,  3 January 2009
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'''Missions''' are storyline objective tasks given to the [[protagonist]] in the [[Grand Theft Auto]] series by other characters in order to further advance the storyline. Missions act as a modern version of levels in video games, and the equivalent of quests in role-playing games.
'''Missions''' are storyline objective tasks given to the [[protagonist]] in the [[Grand Theft Auto]] series by other characters in order to further advance the storyline. Missions act as a modern version of levels in video games, and the equivalent of quests in role-playing games.


Missions are usually given to the protagonist by contacts such as gang leaders, either directly or through mediums such as phone calls. However some missions are taken on by the protagonist themselves in response to a changing situation.
Missions are usually given to the protagonist by contacts such as gang leaders, friends, or basically anyone in need of help in exchange for pay, either directly or through mediums such as phone calls. However some missions are taken on by the protagonist themselves in response to a changing situation or sudden event.


Missions make up the bulk of [[100%]] completion of the game, not least because they introduce and encapsulate many aspects of the game, including controls, vehicles, locations, weapons, food, clothing etc. 100% completion of the game is entirely optional, and only used as a personal statistic. However, most people prefer to complete the story missions.
Missions make up the bulk of [[100%]] completion of the game, not least because they introduce and encapsulate many aspects of the game, including controls, vehicles, locations, weapons, food, clothing etc. 100% completion of the game is entirely optional, and only used as a personal statistic. However, most people prefer to complete the story missions.
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