1,184
edits
No edit summary |
No edit summary |
||
Line 48: | Line 48: | ||
As a side note, the majority of vehicle mods are real-life vehicles, usually ripped from other games with vehicles (e.g. racing games, although other Grand Theft Auto games are also applicable). | As a side note, the majority of vehicle mods are real-life vehicles, usually ripped from other games with vehicles (e.g. racing games, although other Grand Theft Auto games are also applicable). | ||
In the case of Grand Theft Auto V, only texture mods for the in-game vehicles are currently available, while there are modifications that can make the cars behave mostly like, if not exactly like their real-life counterparts in terms of performance. | |||
; Weapons | ; Weapons | ||
Alters weapon models and data, like accuracy or rate of fire, and sound | Alters weapon models and data, like accuracy or rate of fire, and shot sound. | ||
; Total Conversions (TC) | ; Total Conversions (TC) | ||
Line 59: | Line 61: | ||
; Physics | ; Physics | ||
Another popular type of mod is fixing the physics. Originally, the physics engine was unrealistic. However, because of CLEO mods, some gamers have been able to change the physics engine by importing the RAGE engine into GTA San Andreas and GTA Vice City. A popular mod is the "GTA San Andreas Rag-doll" mod. In GTA III, this is much harder to do since limbs come off in the PC version. | Another popular type of mod is fixing the physics. Originally, the physics engine was unrealistic. However, because of CLEO mods, some gamers have been able to change the physics engine by importing the RAGE engine (Rockstar Advanced Game Engine) into GTA San Andreas and GTA Vice City. A popular mod is the "GTA San Andreas Rag-doll" mod. In GTA III, this is much harder to do since limbs come off in the PC version. | ||
; Cosmetics | ; Cosmetics |
edits