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Grand Theft Auto 2: Difference between revisions

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GTA 2 was the first title in the series to adopt early 3D graphics technology present on the PlayStation and some PCs. Whilst the gameplay did not shift to the third person perspective, as did [[Grand Theft Auto III]] with its full [[3D|3D environment]], it utilised 3D graphics hardware/software to improve the visual quality.  
GTA 2 was the first title in the series to adopt early 3D graphics technology present on the PlayStation and some PCs. Whilst the gameplay did not shift to the third person perspective, as did [[Grand Theft Auto III]] with its full [[3D|3D environment]], it utilised 3D graphics hardware/software to improve the visual quality.  


GTA 2 gameplay was via the top down perspective, as in all [[Grand Theft Auto 1|GTA 1]] titles/expansion packs, but due to the employment of early 3D tech, it exhibited smooth dynamic camera zooming, smooth [http://en.wikipedia.org/wiki/Sprite_(computer_graphics) sprite] rotation, and lighting effects from street lamps, car headlamps and emergency vehicle roof lighting.
GTA 2 gameplay was via the top down perspective, as in all [[Grand Theft Auto 1|GTA 1]] titles/expansion packs, but due to the employment of early 3D tech, it exhibited smooth dynamic camera zooming, smooth [http://en.wikipedia.org/wiki/Sprite_(computer_graphics) sprite] rotation, and lighting effects from street lamps, car headlamps and emergency vehicle roof lighting.'
 
There are some minor differences between GTA2 on each system, as the PlayStation 1 version is only available in the "noon" setting, which means it's only daytime, and features less lighting from explosions, streetlights and headlights, the Dreamcast version only available in the "dusk" setting, which means that the environment is much dimmer, and the PC version has the option to play the game in either noon or dusk. These choices were made to exploit the particular technical qualities of each game system.


==Gameplay==
==Gameplay==
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