Weapons in GTA IV: Difference between revisions

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[[File:Little Jacob's weapons.jpg|thumb|300px|right|The player can buy weapons through Little Jacob]]
[[File:LittleJacob-GTAIV-weapons.jpg|thumb|300px|right|The player can buy weapons through [[Little Jacob]]]]


[[Weapons]] are a precious commodity in [[Grand Theft Auto IV]]. The number of attainable '''weapons in GTA IV''' has dropped to 15. In-game weapons are harder to find, and have been moved to the top of buildings and back alleys, out of the way, although weapons are commonly found before big "shootout" missions in plain sight for the player to find. Weapons and ammo that have been dropped by fallen enemies now realistically lie on the ground with a distinctive red-orange glow to catch the player's eye, instead of floating in mid-air like in other [[Grand Theft Auto]] games.  
[[Weapons]] are a precious commodity in [[Grand Theft Auto IV]]. The number of attainable '''weapons in GTA IV''' has dropped to 15. In-game weapons are harder to find, and have been moved to the top of buildings and back alleys, out of the way, although weapons are commonly found before big "shootout" missions in plain sight for the player to find. Weapons and ammo that have been dropped by fallen enemies now realistically lie on the ground with a distinctive red-orange glow to catch the player's eye, instead of floating in mid-air like in other [[Grand Theft Auto]] games.  
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[[Weapons in The Lost and Damned|Additional]] [[Weapons in The Ballad of Gay Tony|weapons]] are available in the downloadable episodes of Grand Theft Auto IV: [[The Lost and Damned]] and [[The Ballad of Gay Tony]]. The player can contact [[Terry Thorpe]] or [[Armando Torres]] for weapons delivery in the episodes, respectively.
[[Weapons in The Lost and Damned|Additional]] [[Weapons in The Ballad of Gay Tony|weapons]] are available in the downloadable episodes of Grand Theft Auto IV: [[The Lost and Damned]] and [[The Ballad of Gay Tony]]. The player can contact [[Terry Thorpe]] or [[Armando Torres]] for weapons delivery in the episodes, respectively.


[[File:GTA_IV.jpg|frame|Weapon icons in GTA IV]]
==Melee==
==Melee==
'''Melee weapons are used when the player does not have any firearms or when a situation does not call for one, such as a mission where the player must threaten a target without killing him.'''
'''Melee weapons are used when the player does not have any firearms or when a situation does not call for one, such as a mission where the player must threaten a target without killing him.'''


 
[[File:Fist-GTAIV-icon.png|thumb|130px|The Fist HUD icon.]]
 
====[[Fist]]====
[[Image:Fistfight.JPG|thumb|130px|Fists]]
====Fist====
Unarmed, the player is able to dodge attacks, disarm opponents, and perform ground [[Fist|punches]] and kicks, lefts and rights, and uppercuts and jabs. Moves can be strung together to create a combo. On some occasions, the player can perform "Stun" hits. Fighting unarmed is the best way to fight someone without killing them, something that can be important in several missions. With the fist selected as current weapon, the player can pick up random objects off the streets, such as a brick or a bottle, however the player cannot switch weapons while an item is picked up, unless the item is a thrown item such as a brick. Oddly, all items on the street that the player picks up do the same damage when thrown at someone.
Unarmed, the player is able to dodge attacks, disarm opponents, and perform ground [[Fist|punches]] and kicks, lefts and rights, and uppercuts and jabs. Moves can be strung together to create a combo. On some occasions, the player can perform "Stun" hits. Fighting unarmed is the best way to fight someone without killing them, something that can be important in several missions. With the fist selected as current weapon, the player can pick up random objects off the streets, such as a brick or a bottle, however the player cannot switch weapons while an item is picked up, unless the item is a thrown item such as a brick. Oddly, all items on the street that the player picks up do the same damage when thrown at someone.
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[[File:Knife-GTAIV.png|thumb|40px|Knife]]


 
====[[Knife]]====
[[File:88px-Knife - GTAIV.png|right|thumb|130px|Knife]]
 
====Knife====
*Cost (contact): $100
*Cost (contact): $100
*[[Knife#Grand_Theft_Auto_IV|Locations]]
*[[Knife#Grand_Theft_Auto_IV|Locations]]
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[[File:BaseballBat-GTAIV.png|right|thumb|130px|Baseball Bat]]


 
====[[Baseball Bat]]====
[[Image:BaseballBat-GTA4.png|right|thumb|130px|Baseball Bat]]
 
====Baseball Bat====
*Cost (gun shop): $5
*Cost (gun shop): $5
*[[Baseball_Bat#GTA_IV|Locations]]
*[[Baseball_Bat#GTA_IV|Locations]]
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'''Thrown weapons are useful when engaging groups of enemies. Thrown weapons in GTA IV are more versatile than they were in the [[GTA III Era]]; thrown weapons can be thrown forwards with precision aim, dropped by pressing the fire button without holding the aim button, or thrown from vehicles. Carelessness with thrown weapons, such as overcooking a grenade or walking into flames caused by a Molotov, can result in the player's death.'''
'''Thrown weapons are useful when engaging groups of enemies. Thrown weapons in GTA IV are more versatile than they were in the [[GTA III Era]]; thrown weapons can be thrown forwards with precision aim, dropped by pressing the fire button without holding the aim button, or thrown from vehicles. Carelessness with thrown weapons, such as overcooking a grenade or walking into flames caused by a Molotov, can result in the player's death.'''


''Carrying capacity for thrown weapons is 25 units.''
''Carrying capacity for thrown weapons is 25 units.''<br/ >
NOTE: ''If the player switches from one thrown weapon to another, the player loses all units of the previous weapon.''


[[Image:MolotovCocktail-GTA4.png|thumb|120px|Molotov Cocktail]]
[[File:MolotovCocktail-GTAIV.png|thumb|120px|Molotov Cocktail]]
====Molotov Cocktail====
====[[Molotov Cocktail]]====
*Cost (gun shop): $500 per unit
*Cost (gun shop): $500 per unit
*Cost (contact): $350 per unit
*Cost (contact): $350 per unit
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[[Image:Grenade-GTA4.png|thumb|110px|Grenade]]
[[File:Grenade-GTAIV.png|thumb|110px|Grenade]]
==== Grenade ====
==== [[Grenade]] ====
*Cost (gun shop): $1,000 per unit
*Cost (gun shop): $1,000 per unit
*Cost (contact): $700 per unit
*Cost (contact): $700 per unit
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==Firearms==
==Firearms==
===Handguns===
===Handguns===
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''Carrying capacity for handgun ammunition is 1,500 rounds.''
''Carrying capacity for handgun ammunition is 1,500 rounds.''


[[Image:Pistol-GTA4.png|thumb|130px|Glock 22 Pistol]]
[[File:Pistol-GTAIV.png|thumb|130px|Glock 22 Pistol]]
====Pistol (Glock 22)====
====[[Pistol|Pistol (Glock 22)]]====
*Cost (gun shop): $600 + $35 for each additional magazine
*Cost (gun shop): $600 + $35 for each additional magazine
*Cost (contact): $420 + $25 for each additional magazine
*Cost (contact): $420 + $25 for each additional magazine
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[[Image:CombatPistol-GTA4.png|thumb|128px|Desert Eagle]]
[[File:CombatPistol-GTAIV.png|thumb|128px|Desert Eagle]]


====Combat Pistol (Desert Eagle .357)====
====[[Combat Pistol|Combat Pistol (Desert Eagle .357)]]====
*Cost (gun shop): $1,500 + $100 for each additional magazine
*Cost (gun shop): $1,500 + $100 for each additional magazine
*Caliber: .357 Magnum
*Caliber: .357 Magnum
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''Carrying capacity for shotgun ammunition is 80 shells.''
''Carrying capacity for shotgun ammunition is 80 shells.''


[[Image:PumpActionShotgun-GTA4.png|right|thumb|130px|Pump Shotgun (Ithaca Model 37 Stakeout)]]
[[File:PumpActionShotgun-GTAIV.png|right|thumb|130px|Pump Shotgun (Ithaca Model 37 Stakeout)]]
====Pump Shotgun (Ithaca Model 37 Stakeout)====
====[[Pump Shotgun|Pump Shotgun (Ithaca Model 37 Stakeout)]]====
*Cost (gun shop): $1,200 + $100 for 8 shells
*Cost (gun shop): $1,200 + $100 for 8 shells
*Cost (contact): $840 + $70 for 8 shells
*Cost (contact): $840 + $70 for 8 shells
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*Damage: 20 per pellet
*Damage: 20 per pellet
*[[Pump_Shotgun#Grand_Theft_Auto_IV|Locations]]
*[[Pump_Shotgun#Grand_Theft_Auto_IV|Locations]]
Based roughly on the classic [[wikipedia:Ithaca 37|Ithaca Model 37]], the Stakeout is a [[Pump Shotgun|pump-action shotgun]] made in large numbers for the civilian, military, and police markets. The pistol grip and shorter overall length makes it perfect for home defense and law enforcement. It is more powerful than the Combat Shotgun due to its short barrel and wide field of fire, but can't shoot as fast or as far to compensate, making the weapon best suited for close-quarters combat. The weapon's design suggests that its tube magazine should only hold 4 rounds.
Based roughly on the classic [[wikipedia:Ithaca 37|Ithaca Model 37]], the Stakeout is a [[Pump Shotgun|pump-action shotgun]] made in large numbers for the civilian, military, and police markets. The pistol grip and shorter overall length makes it perfect for home defense and law enforcement. It is more powerful than the Combat Shotgun due to its short barrel and wide field of fire, but can't shoot as fast or as far to compensate, making the weapon best suited for close-quarters combat. The Pump Shotgun's design suggests that its tube magazine should only hold 4 rounds, yet in-game, it holds 8 rounds, likely to reduce the number of reloads needed.


*NOTE: ''Little Jacob does not carry the Pump Shotgun.''
*NOTE: ''Little Jacob does not carry the Pump Shotgun.''
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[[Image:CombatShotgun-GTA4.png|right|thumb|130px|Combat Shotgun (Remington 11-87)]]
[[File:CombatShotgun-GTAIV.png|right|thumb|130px|Combat Shotgun (Remington 11-87)]]


====Combat Shotgun (Remington 11-87)====
====[[Combat Shotgun|Combat Shotgun (Remington 11-87)]]====
*Cost (gun shop): $2,500 + $200 for 10 shells
*Cost (gun shop): $2,500 + $200 for 10 shells
*Cost (contact): $1,500 + $100 for 10 shells
*Cost (contact): $1,500 + $100 for 10 shells
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In [[The Lost and Damned]], the Combat Shotgun is supplanted with a carbine model, which it bears a pistol grip and a retractable stock very similar to that of the Carbine Rifle; it also has a picatinny rail on top of the gun. All of its other attributes remain the same.
In [[The Lost and Damned]], the Combat Shotgun is supplanted with a carbine model, which it bears a pistol grip and a retractable stock very similar to that of the Carbine Rifle; it also has a picatinny rail on top of the gun. All of its other attributes remain the same.


*NOTE: ''Armando does not carry the Combat Shotgun, stocking the [[Automatic Shotgun|Explosive/Automatic Shotgun]] in its place.''
*NOTE: ''Armando does not carry the Combat Shotgun, instead stocking the [[Automatic Shotgun|Explosive/Automatic Shotgun]] in its place.''
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''Carrying capacity for submachine gun ammunition is 1,200 rounds.''
''Carrying capacity for submachine gun ammunition is 1,200 rounds.''


[[Image:MicroUzi-GTA4.png|right|thumb|130px|Micro-SMG (Micro-[[Uzi]])]]
[[File:MicroUzi-GTAIV.png|right|thumb|130px|Micro-SMG (Micro-[[Uzi]])]]
====Micro-SMG (Micro Uzi)====
====[[Micro-SMG|Micro-SMG (Micro Uzi)]]====
*Cost (gun shop): $1,200 + $100 for each additional magazine
*Cost (gun shop): $1,200 + $100 for each additional magazine
*Cost (contact): $840 + $20 for each additional magazine
*Cost (contact): $840 + $20 for each additional magazine
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*Damage: 30
*Damage: 30
*[[Micro_Uzi#Grand_Theft_Auto_IV|Locations]]
*[[Micro_Uzi#Grand_Theft_Auto_IV|Locations]]
The [[Micro-SMG|smallest member of the Uzi family]] was introduced by Israel Military Industries in 1982 as a security weapon to fill the firepower gap between pistols and standard submachine guns. Because of its short barrel and high rate of fire, its range and accuracy is limited when fired full auto, but makes up for it with its huge spray of bullets. Its 50-round magazine capacity makes the Micro-SMG a good blindfire & drive-by weapon.
The [[Micro-SMG|smallest member of the Uzi family]] was introduced by Israel Military Industries in 1982 as a security weapon to fill the firepower gap between pistols and standard submachine guns. Because of its short barrel and high rate of fire, its range and accuracy is limited when fired full auto, but makes up for it with its huge spray of bullets. The Micro-SMG's 50-round magazine capacity makes it a good blindfire & drive-by weapon.


*NOTE: ''Armando does not carry the Micro SMG, stocking the [[Gold SMG]] in its place.''
*NOTE: ''Armando does not carry the Micro-SMG, instead stocking the [[Gold SMG]] in its place.''
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[[Image:MP5-GTA4.png|right|thumb|130px|SMG (SW MP-10)]]
[[File:MP5-GTAIV.png|right|thumb|130px|SMG (SW MP-10)]]


====SMG (SW MP-10)====
====[[SMG|SMG (SW MP-10)]]====
*Cost (gun shop): $2,500 + $150 for each additional magazine
*Cost (gun shop): $2,500 + $150 for each additional magazine
*Cost (contact): $1,750 + $20 for each additional magazine
*Cost (contact): $1,750 + $20 for each additional magazine
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''Carrying capacity for assault rifle ammunition is 600 rounds.''
''Carrying capacity for assault rifle ammunition is 600 rounds.''


[[Image:AK-47-GTA4.png|right|thumb|130px|Assault Rifle (AK-47)]]
[[File:AK-47-GTAIV.png|right|thumb|130px|Assault Rifle (AK-47)]]
====Assault Rifle (AK-47)====
====[[Assault Rifle|Assault Rifle (AK-47)]]====
*Cost (gun shop): $3,500 + $80 for each additional magazine
*Cost (gun shop): $3,500 + $80 for each additional magazine
*Cost (contact): $2,450 + $55 for each additional magazine
*Cost (contact): $2,450 + $55 for each additional magazine
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[[Image:CarbineRifle-GTA4.png‎|right|thumb|130px|Carbine Rifle (M4A1)]]
[[File:CarbineRifle-GTAIV.png‎|right|thumb|130px|Carbine Rifle (M4A1)]]


====Carbine Rifle (M4A1)====
====[[M16|Carbine Rifle (M4A1)]]====
*Cost (gun shop): $5,000 + $100 for each additional magazine
*Cost (gun shop): $5,000 + $100 for each additional magazine
*Cost (contact): $3,500 + $70 for each additional magazine
*Cost (contact): $3,500 + $70 for each additional magazine
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*Magazine Size: 30 rounds
*Magazine Size: 30 rounds
*Damage: 30
*Damage: 30
*[[AR-15#Grand_Theft_Auto_IV|Locations]]
*[[M16|Locations]]
The [[Carbine Rifle|M4A1 Carbine]] entered service in the late 1990s-early 2000s as an automatic modification for the original [[wikipedia:Colt M4|Colt M4]] in service with the United States military (which had a "safe-semi-burst" trigger group) to fill a special forces order. Due to the events of the [http://en.wikipedia.org/wiki/North_Hollywood_shootout 1997 North Hollywood Shootout],&nbsp;Police Forces now have access to these rifles as well. It is gas-operated and air-cooled, with a cyclic firing rate of 700 to 900 rounds per minute. Overall length is 33 inches (with stock extended) and the barrel length is 14.5 inches. The Carbine is more accurate than the [[AK-47]] but less powerful. It mounts a small sight on the receiver's Picatinny rail, but no attachments can be mounted on it. It can be acquired from most [[NOOSE]] officers and [[Federal Bureau of Investigation#Grand Theft Auto IV|FIB]] agents as well as certain [[LCPD in GTA IV Era|LCPD]] officers, specifically those who guard [[Subway in GTA IV|subway stations]] and [[Liberty City in GTA IV Era/New York Landmarks|landmark areas]].
The [[M16|M4A1 Carbine]] entered service in the late 1990s-early 2000s as an automatic modification for the original [[wikipedia:Colt M4|Colt M4]] in service with the United States military (which had a "safe-semi-burst" trigger group) to fill a special forces order. Due to the events of the [http://en.wikipedia.org/wiki/North_Hollywood_shootout 1997 North Hollywood Shootout],&nbsp;Police Forces now have access to these rifles as well. It is gas-operated and air-cooled, with a cyclic firing rate of 700 to 900 rounds per minute. Overall length is 33 inches (with stock extended) and the barrel length is 14.5 inches. The Carbine is more accurate than the [[AK-47]] but less powerful. It mounts a small sight on the receiver's Picatinny rail, but no attachments can be mounted on it. It can be acquired from most [[NOOSE]] officers and [[Federal Bureau of Investigation#Grand Theft Auto IV|FIB]] agents as well as certain [[LCPD in GTA IV Era|LCPD]] officers, specifically those who guard [[Subway in GTA IV|subway stations]] and [[Liberty City in GTA IV Era/New York Landmarks|landmark areas]].
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''Carrying capacity for sniper rifle ammunition is 50 rounds.''
''Carrying capacity for sniper rifle ammunition is 50 rounds.''


[[Image:SniperRifle-GTA4.png|right|thumb|130px|Sniper Rifle (Remington 700)]]
[[File:SniperRifle-GTAIV.png|right|thumb|130px|Sniper Rifle (Remington 700)]]
====Sniper Rifle (Remington 700) ====
====[[Sniper Rifle|Sniper Rifle (Remington 700)]] ====
*Cost (gun shop): $6,000 + $800 for each additional magazine
*Cost (gun shop): $6,000 + $800 for each additional magazine
*Caliber: 7.62x51mm NATO
*Caliber: 7.62x51mm NATO
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[[Image:PSG-1-GTA4.png|right|thumb|130px|Combat Sniper (H&K PSG1)]]
[[File:CombatSniper-GTAIV.png|right|thumb|130px|Combat Sniper (H&K PSG1)]]


====Combat Sniper (H&K PSG-1)====
====[[Combat Sniper|Combat Sniper (H&K PSG-1)]]====
*Cost (gun shop): $8,500 + $500 for each additional magazine
*Cost (gun shop): $8,500 + $500 for each additional magazine
*Cost (contact): $5,000 + $500 for each additional magazine
*Cost (contact): $5,000 + $500 for each additional magazine
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==Rocket/Grenade Launchers==
==Rocket/Grenade Launchers==
[[File:RocketLauncher-GTAIV.png|right|thumb|130px|RPG-7V]]


 
====[[RPG|RPG (RPG-7)]]====
 
[[Image:RocketLauncher-GTA4.png|right|thumb|130px|RPG-7V]]
 
====RPG (RPG-7)====
*Cost (gun shop): $15,000 + $5,000 for each additional rocket
*Cost (gun shop): $15,000 + $5,000 for each additional rocket
*Cost (contact): $10,000 + $3,500 for each additional rocket
*Cost (contact): $10,000 + $3,500 for each additional rocket
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