Grand Theft Auto: Vice City Stories: Difference between revisions

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'''Grand Theft Auto: Vice City Stories''' was an exclusive game for the [[PlayStation Portable]]. Because of its success, it was later released on the PlayStation 2 console. It is the fifth [[Grand Theft Auto]] game to appear on a handheld console (the others being [[Grand Theft Auto 1]], [[Grand Theft Auto 2]], both on the [[GameBoy Color]], [[Grand Theft Auto Advance]], on the [[GameBoy Advance]] and [[Grand Theft Auto: Liberty City Stories]], appearing on the [[PlayStation Portable]] and the sixth game of the [[GTA III Era]]. The game has been developed by [[Rockstar Leeds]], and published and released by [[Rockstar Games]].
'''Grand Theft Auto: Vice City Stories''' was an exclusive game for the [[PlayStation Portable]]. Because of its success, it was later released on the PlayStation 2 console. It is the fifth [[Grand Theft Auto]] game to appear on a handheld console (the others being [[Grand Theft Auto 1]], [[Grand Theft Auto 2]], both on the [[GameBoy Color]], [[Grand Theft Auto Advance]], on the [[GameBoy Advance]] and [[Grand Theft Auto: Liberty City Stories]], appearing on the [[PlayStation Portable]] and the sixth (and also last) game of the [[GTA III Era]]. The game has been developed by [[Rockstar Leeds]], and published and released by [[Rockstar Games]].


[[Take-Two Interactive]] originally announced the title was to be released in North America on 17th October 2006 and in Europe on 20th October, but early in September there was an announcement stating the game had been delayed for release until 31st October in North America and 3rd November in Europe. It had also announced that the game will be released on 10 November 2006 in Australia. The suggested retail price in the United States is $49.99, and £34.99 in the [[United Kingdom|UK]].
[[Take-Two Interactive]] originally announced the title was to be released in North America on 17th October 2006 and in Europe on 20th October, but early in September there was an announcement stating the game had been delayed for release until 31st October in North America and 3rd November in Europe. It had also announced that the game will be released on 10 November 2006 in Australia. The suggested retail price in the United States is $49.99, and £34.99 in the [[United Kingdom|UK]].
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== Game Information ==
== Game Information ==
<div style="float:left; width:150px; margin:15px;">
<div style="float:left; width:150px; margin:15px;">
'''Content'''
;Content
*[[Vice City in GTA III Era|The City of Vice]]
*[[Vice City in GTA III Era|The City of Vice]]
*[[Vehicles in GTA Vice City Stories|Vehicles]]
*[[Vehicles in GTA Vice City Stories|Vehicles]]
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</div>
</div>
<div style="float:left; width:150px; margin:15px;">
<div style="float:left; width:150px; margin:15px;">
'''Game Features'''
;Game Features
*[[Cheats in GTA Vice City Stories|Cheats]]
*[[Cheats in GTA Vice City Stories|Cheats]]
<!--*[[Multiplayer in GTA III Era|Multiplayer]] *create page please*-->
<!--*[[Multiplayer in GTA III Era|Multiplayer]] *create page please*-->
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</div>
</div>
<div style="float:left; width:150px; margin:15px;">
<div style="float:left; width:150px; margin:15px;">
'''Main Articles'''
;Main Articles
*[[100% Completion in GTA Vice City Stories|100% Completion]]
*[[Completion in GTA Vice City Stories|Completion]]
*[[GTA III Era Timeline]]
*[[GTA III Era Timeline]]
*[[Pedestrian Dialogue#Grand Theft Auto: Vice City Stories|Dialogues]]
*[[Pedestrian Dialogue#Grand Theft Auto: Vice City Stories|Dialogues]]
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==Audio==
==Audio==
{{audio | file=GTAVCS-Theme.ogg | caption=GTA Vice City Stories Theme }}
{{audio | file=GTAVCS-Theme.ogg | caption=GTA Vice City Stories Theme | author=[[Rockstar Games]] }}


==Story==
==Story==
{{toc}}
{{toc}}
[[File:ViceCity-GTAVCS-map.png|170px|thumb|left|Map of Vice City in GTA VCS.]]
[[File:ViceCity-GTAVCS-map.png|170px|thumb|left|Map of Vice City in GTA Vice City Stories.]]
[[File:VictorVance-GTAVCS2.jpg|170px|thumb|left|GTA VCS's [[protagonist]],[[Victor Vance]]]]
[[File:VictorVance-GTAVCS2.jpg|170px|thumb|left|GTA Vice City Stories's [[protagonist]], [[Victor Vance]]]]
Vice City Stories marks the series' return to [[Vice City in GTA III Era|Vice City]], with the game taking place in August of [[1984]], roughly two years before the events of [[Grand Theft Auto: Vice City]]. The game focuses around [[Victor Vance]], the brother of [[Lance Vance]] who [[Keep Your Friends Close...|betrays]] [[Tommy Vercetti]] in GTA Vice City. Victor briefly appears in GTA Vice City in the opening cutscene, in which he is killed during a drug deal gone wrong.
Vice City Stories marks the series' return to [[Vice City in GTA III Era|Vice City]], with the game taking place in August of [[1984]], roughly two years before the events of [[Grand Theft Auto: Vice City]]. The game focuses around [[Victor Vance]], the brother of [[Lance Vance]] who [[Keep Your Friends Close...|betrays]] [[Tommy Vercetti]] in GTA Vice City. Victor briefly appears in GTA Vice City in the opening cutscene, in which he is killed during a drug deal gone wrong.


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GTA Vice City Stories is structured similarly to other releases from the [[Grand Theft Auto]] series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment to move around in. On foot, the player's character is capable of walking, running, swimming, and jumping, as well as utilizing weapons and basic hand to hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, airplanes, helicopters, and motorcycles.
GTA Vice City Stories is structured similarly to other releases from the [[Grand Theft Auto]] series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment to move around in. On foot, the player's character is capable of walking, running, swimming, and jumping, as well as utilizing weapons and basic hand to hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, airplanes, helicopters, and motorcycles.


The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain areas and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam and create havoc (e.g. [[Drive-By Shooting]], robberies, etc). However, doing so can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle minor infractions, whereas [[SWAT]] teams, the [[Federal Bureau of Investigation|FBI]], and the [[Vice City]] national guard respond to higher wanted levels.
The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain areas and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam and create havoc (e.g. [[Drive-By Shooting]], robberies, etc). However, doing so can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle minor infractions, whereas [[SWAT]] teams, the [[Federal Bureau of Investigation|FBI]], and the [[Vice City in GTA III Era|Vice City]] national guard respond to higher wanted levels.


The player can also partake in a variety of optional side missions. The traditional side missions of the past games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital, and fighting crime as a vigilante. A new addition to the game is "Beach Patrol", in which Victor plays lifeguard on Vice City's beach, saving citizen's lives or dispatching local gangs.
The player can also partake in a variety of optional side missions. The traditional side missions of the past games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital, and fighting crime as a vigilante. A new addition to the game is "Beach Patrol", in which Victor plays lifeguard on Vice City's beach, saving citizen's lives or dispatching local gangs.
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:''See: [[Radio Stations in GTA Vice City Stories]]''
:''See: [[Radio Stations in GTA Vice City Stories]]''


Like all other releases from the Grand Theft Auto series, Vice City Stories' soundtrack plays an integral role in setting the game's atmosphere. It features 9 different radio stations that play over 100 licensed songs from the 1980s. Most of the station remain the same as in the settings of ''Vice City'' (1986). But the radio stations Fever 105 and Wildstyle are replaced with Fresh 105 and Paradise FM. Also the talk show, K-CHAT doesn't exist in 1984.
Like all other releases from the Grand Theft Auto series, Vice City Stories' soundtrack plays an integral role in setting the game's atmosphere. It features 9 different radio stations that play over 100 licensed songs from the 1980s. Most of the station remain the same as in the settings of ''Vice City'' (1986), but the radio stations Fever 105 and Wildstyle are replaced with Fresh 105 and Paradise FM, respectively. Also the talk show [[K-CHAT]] doesn't exist in 1984.


==Weapons==
==Weapons==
:''See [[Weapons in GTA Vice City Stories]]''
:''See [[Weapons in GTA Vice City Stories]]''
The weapons in ''Vice City Stories'' are set to fit the time the game is set on. For instance, the [[Tec-9]] is replaced with a [[Scorpion]] and the rocket launcher has the look of an M72 LAW. The [[AR-15|M4]] is switched to the look of a [[M16]] as there were no M4's during 1984. The main pistol in the game was changed to the Beretta 92. Most of the other weapons are the same as the one's from ''Vice City'', ''San Andreas'' and ''Liberty City Stories''. It is unusual that GTA Vice City Stories has the [[AK-47]] whereas GTA Vice City has the [[Ruger]]. Note that the AK-47 was designed and manufactured in 1946. The machine gun in the game was a [[M249]], whereas in Vice City the [[M-60]] was used.
The weapons in ''Vice City Stories'' are set to fit the time the game is set on. For instance, the [[Tec-9]] is replaced with a [[Scorpion]] and the rocket launcher has the look of an M72 LAW. The [[M16|M4]] is switched to the look of a [[M16]] as there were no M4's during 1984. The main pistol in the game was changed to the Beretta 92. Most of the other weapons are the same as the one's from ''Vice City'', ''San Andreas'' and ''Liberty City Stories''. It is unusual that GTA Vice City Stories has the [[AK-47]] whereas GTA Vice City has the [[Ruger]]. Note that the AK-47 was designed and manufactured in 1946. The machine gun in the game was a [[M249]], whereas in Vice City the [[M-60]] was used.


== External links ==
== External links ==
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{{wikipedia}}
*[http://www.rockstargames.com/vicecitystories/ Official Website]
*[http://www.rockstargames.com/vicecitystories/ Official Website]
*[http://www.gtapsp.com GTAPSP]
*[http://www.gtapsp.com GTAPSP]
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{{GTA}}
{{Gta}}
[[Category:Games]]
[[Category:Games]]
[[Category:GTA Vice City Stories]]
[[Category:GTA Vice City Stories]]
[[Category:GTA III Era]]
[[Category:GTA III Era]]
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