Grand Theft Auto: Liberty City Stories
Grand Theft Auto: Liberty City Stories | |
---|---|
Developer | Rockstar Leeds / Rockstar North |
Publisher | Rockstar Games |
Release dates |
PSP |
Platforms | PSP, PS2 |
Ratings |
ESRB: M (Mature) |
Protagonist | Toni Cipriani |
Location | Liberty City |
Year | 1998 |
Storyline
The game is set in Liberty City (the same city featured in Grand Theft Auto III). However, it takes place in 1998, three years before the events of Grand Theft Auto III. Toni Cipriani is fresh back in the city after laying low for several years, having offed a fellow mobster as a favor for Don Salvatore Leone. The grateful Salvatore puts him straight back to work. During the course of Grand Theft Auto: Liberty City Stories, players can accept a variety of missions from many people, including Salvatore, Salvatore's wife Maria, JD O'Toole, wise guy Vincenzo "Lucky" Cilli, and even Toni's own mother.
Early Beta Screenshot of protagonist Toni Cipriani in Liberty City.At this earlier time in the GTA lineage, Liberty City is slightly different. For example, Luigi Goterelli's Sex Club Seven is called Paulie's Revue Bar, and is instead owned by JD O'Toole, a pervert working for the Sindacco Mafia family (from Grand Theft Auto: San Andreas), although the player sees how it becomes Sex Club Seven. There is also a Little Italy section of town that does not exist in the Liberty City from Grand Theft Auto III, although its fate is explained in this game. The way to get from island to island has also been tweaked. A ferry now runs from Portland Island to Staunton Island, and the tunnel that connects the islands in Grand Theft Auto III has not yet been completed - only the section of the tunnel that runs from north Shoreside Vale to south Shoreside Vale is open. The Callahan Bridge (the bridge that was blown up in Grand Theft Auto III) has also not been fully constructed yet. Only after the mission "Driving Mr. Leone", which occurs at around 19% completion, you can actually traverse the bridge as its construction progresses. In addition, motorbikes were previously permitted in the city. The official Liberty City Stories websites reveals that motorbikes were no longer in Grand Theft Auto III due to a public ordinance that banned them that was supported by the Maibatsu Corporation (which marketed the oversized Maibatsu Monstrosity in GTA III) in order to promote the use of automobiles in the city.
Location
See Liberty City
Vehicles
See List of vehicles in Grand Theft Auto: Liberty City Stories
Controls
Character movement is controlled using the analog stick and the D-pad being used to cycle through the available weapons. The Select button changes the camera mode. To target an enemy, the player holds the right trigger and can then cycle through targets using left and right on the D-pad. Whilst in a car, the trigger buttons can be used for drive-by shootings. While in the midst of a mission, all enemies (that is, those directly relating to the mission) are indicated on the radar by red dots. In the game's menu, the player can choose to reverse the functions of the analog stick and D-Pad.
The PlayStation 2 version of Liberty City Stories combines various gameplay mechanics from the PS2 versions of GTA III, Vice City, San Andreas. Camera control is similar to that of San Andreas, while on-foot movement and gunplay are closer to III or Vice City. However, third-person free-aiming is available in Liberty City Stories, which draws from the aiming mechanics of San Andreas.
External Links