Grand Theft Auto: Liberty City Stories: Difference between revisions

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Was later ported for the [[PlayStation 2]] on June 6, 2006 in [[North America]] and June 22 the same year in UKA and rest of [[Europe]]. It was released on October 1, 2009 as a downloadable game on the revised PSP model PSP Go.
Was later ported for the [[PlayStation 2]] on June 6, 2006 in [[North America]] and June 22 the same year in UKA and rest of [[Europe]]. It was released on October 1, 2009 as a downloadable game on the revised PSP model PSP Go.
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== Game Information ==
== Game Information ==
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==Storyline==
==Storyline==
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[[Image:ToniCipriani-GTALCS.png|110px|thumb|left|GTA LCS's [[protagonist]], [[Toni Cipriani]]]]
[[Image:ToniCipriani-GTALCS.png|120px|thumb|left|GTA LCS's [[protagonist]], [[Toni Cipriani]]]]
There are several stories in Liberty City. This one changes everything. Once a trusted wise guy in the [[Leone Family]],
There are several stories in Liberty City. This one changes everything. Once a trusted wise guy in the [[Leone Family]],
[[Toni Cipriani]] was forced into hiding after killing a made man. Now he's back and it's time for things to be put right.
[[Toni Cipriani]] was forced into hiding after killing a made man. Now he's back and it's time for things to be put right.
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==Controls==
==Controls==
[[Image:Controls-GTALCS-psp-menu.png|200px|thumb|left|Control menu of GTA LCS in the PSP version.]]
On the [[PlayStation Portable]], character movement is controlled using the analog stick and the D-pad being used to cycle through the available weapons. The Select button changes the camera mode. To target an enemy, the player holds the R Button and can then cycle through targets using left and right on the D-pad. While in a car, the L and R Buttons can be used for drive-by shootings. While in the midst of a mission, all enemies (that is, those directly relating to the mission) are indicated on the radar by red dots. In the game's menu, the player can choose to reverse the functions of the analog stick and D-Pad.
On the [[PlayStation Portable]], character movement is controlled using the analog stick and the D-pad being used to cycle through the available weapons. The Select button changes the camera mode. To target an enemy, the player holds the R Button and can then cycle through targets using left and right on the D-pad. While in a car, the L and R Buttons can be used for drive-by shootings. While in the midst of a mission, all enemies (that is, those directly relating to the mission) are indicated on the radar by red dots. In the game's menu, the player can choose to reverse the functions of the analog stick and D-Pad.


The [[PlayStation 2]] version of Liberty City Stories combines various gameplay mechanics from the PS2 versions of [[Grand Theft Auto III]], [[Grand Theft Auto: Vice City]], and [[Grand Theft Auto: San Andreas]]. Camera control is similar to that of San Andreas, while on-foot movement and gunplay are closer to III or Vice City. However, third-person free-aiming is available in Liberty City Stories, which is used in San Andreas.
The [[PlayStation 2]] version of Liberty City Stories combines various gameplay mechanics from the PS2 versions of [[Grand Theft Auto III]], [[Grand Theft Auto: Vice City]], and [[Grand Theft Auto: San Andreas]]. Camera control is similar to that of San Andreas, while on-foot movement and gunplay are closer to III or Vice City. However, third-person free-aiming is available in Liberty City Stories, which is used in San Andreas.
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==Multiplayer==
==Multiplayer==
The PSP version of GTA Liberty City Stories has a [[multiplayer]] mode, for up to 6 players through wifi ad-hoc mode (same area). The game features 7 modes of wireless multiplayer gaming, in which various pedestrian and character models from the single player mode are available as player avatars. Rockstar removed these modes from the PS2 port of GTA Liberty City Stories.
The PSP version of GTA Liberty City Stories has a [[multiplayer]] mode, for up to 6 players through wifi ad-hoc mode (same area). The game features 7 modes of wireless multiplayer gaming, in which various pedestrian and character models from the single player mode are available as player avatars. Rockstar removed these modes from the PS2 port of GTA Liberty City Stories.


[[File:Multiplayer-GTALCS-menu.jpg|230px|thumb|left|An example of multiplayer options menu of GTA LCS in the psp version.]]
*The first is [[Liberty City Survivor]], a tie-in to the radio advertisement found in GTA III of a fictional reality television show of the same name. In Liberty City Survivor, players fight for themselves in a deathmatch. The first player to reach a certain number of kills, or with the highest score when the timer runs out is the winner. Players can also play in teams, or "gangs". Ultimately players will be able to choose from over 60 different characters, and play on all three islands, depending on progress through the single player storyline, but from the get go, it is limited to Portland with a generous nine characters to choose from.
*The first is [[Liberty City Survivor]], a tie-in to the radio advertisement found in GTA III of a fictional reality television show of the same name. In Liberty City Survivor, players fight for themselves in a deathmatch. The first player to reach a certain number of kills, or with the highest score when the timer runs out is the winner. Players can also play in teams, or "gangs". Ultimately players will be able to choose from over 60 different characters, and play on all three islands, depending on progress through the single player storyline, but from the get go, it is limited to Portland with a generous nine characters to choose from.


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===Custom Soundtracks===
===Custom Soundtracks===
[[File:GTALCS-AudioMenu.jpg|230px|thumb|right|When the option Custom Tracks is not enabled, appear not available..]]
A special feature (only in the PSP version of the game) is the ability to listen to custom soundtracks. Previously, only Grand Theft Auto games on the [[Xbox]] and [[PC]] were able to implement custom soundtracks. When Liberty City Stories was released, the custom soundtracks option was featured in the "Audio" section of the menu (by pressing Start in gameplay) but did not have any use. Many people posted on various internet forums asking how to use the feature. At one time, it was thought that these custom soundtrack abilities had to be unlocked, but this would have been very unusual since previous games didn't do this.
A special feature (only in the PSP version of the game) is the ability to listen to custom soundtracks. Previously, only Grand Theft Auto games on the [[Xbox]] and [[PC]] were able to implement custom soundtracks. When Liberty City Stories was released, the custom soundtracks option was featured in the "Audio" section of the menu (by pressing Start in gameplay) but did not have any use. Many people posted on various internet forums asking how to use the feature. At one time, it was thought that these custom soundtrack abilities had to be unlocked, but this would have been very unusual since previous games didn't do this.


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