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* It is also possible to obtain a one-carriage train (only the engine carriage).
* It is also possible to obtain a one-carriage train (only the engine carriage).
* The Brown Streak locomotive will be solid only when the player drives past it. Other times, other trains just drive straight through it.
* The Brown Streak locomotive will be solid only when the player drives past it. Other times, other trains just drive straight through it.
* The two SWAT Tanks seen on this mission are the only two in the entire game. The one used to smash the wall can be stored in a garage; however, it will disappear after the mission unless the player fails the mission. Earlier, they would probably feature in the deleted mission [[The Truth is Out There]], which was extremely difficult and unrewarding as a mission.
* The two SWAT Tanks seen on this mission are the only two in the entire game. The one used to smash the wall can be stored in a garage; however, it will disappear after the mission unless the player fails the mission. Earlier, they would probably feature as FBI trucks in the deleted mission [[The Truth is Out There]], which was extremely difficult and unrewarding as a mission.
* Tenpenny's firetruck has extreme speed, equal to a sports/supercar; a trait unheard of in any other normal firetruck. However, if you fail to catch Sweet and the mission is failed, the firetruck advances slowly and stops near Las Colinas after East Beach. You can follow it in the [[Feltzer]] and obtain it, although it goes slowly and has broken tires.
* Tenpenny's firetruck has extreme speed, equal to a sports/supercar; a trait unheard of in any other normal firetruck. However, if you fail to catch Sweet and the mission is failed, the firetruck advances slowly and stops near Las Colinas after East Beach. You can follow it in the [[Feltzer]] and obtain it, although it goes slowly and has broken tires.
* The player is 100% free of [[Wanted Level in GTA III Era|police attention]] during the mission.
* The player is 100% free of [[Wanted Level in GTA III Era|police attention]] during the mission.
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* It is rather odd that the gangsters in the building will not try to escape the building. This is due to, unlike [[Grand Theft Auto: Vice City|GTA Vice City]], the lack of NPCs being able to enter/exit buildings.
* It is rather odd that the gangsters in the building will not try to escape the building. This is due to, unlike [[Grand Theft Auto: Vice City|GTA Vice City]], the lack of NPCs being able to enter/exit buildings.
* Strangely, during the cutscene in which Carl and Smoke confront one another, Carl scoffs at Smoke for opting to wear body armor. Yet, with the countless armor pickups throughout the plant, it's highly unlikely that Carl ''wouldn't also'' be wearing armor himself.
* Strangely, during the cutscene in which Carl and Smoke confront one another, Carl scoffs at Smoke for opting to wear body armor. Yet, with the countless armor pickups throughout the plant, it's highly unlikely that Carl ''wouldn't also'' be wearing armor himself.
* When Frank Tenpenny states “And I ain't about to get dragged out of a patrol car and get beaten to death by some angry mob. No, no... Not tonight,” he may be referring to Reginald Denny, a white truck driver who was dragged out of his vehicle and severely beaten by a mob of local black residents at the intersection of Florence and Normandie Avenues. This occured during the 1992 Los Angeles riots, which were similarly triggered when a few white officers beat up black motorist Rodney King.
* When Tenpenny states “And I ain't about to get dragged out of a patrol car and get beaten to death by some angry mob. No, no... Not tonight,” he may be referring to Reginald Denny, a white truck driver who was dragged out of his vehicle and severely beaten by a mob of local black residents at the intersection of Florence and Normandie Avenues. This occured during the 1992 Los Angeles riots, which were similarly triggered when a few white officers beat up black motorist Rodney King.
* This is one of two final missions in the GTA series to feature Ken Rosenberg in the ending, with the other being [[Keep Your Friends Close...]] from GTA Vice City.
* This is one of two final missions in the GTA series to feature Ken Rosenberg in the ending, with the other being [[Keep Your Friends Close...]] from GTA Vice City.
*Trying to use the health cheat, as in case of [[Just Business]], will fail the mission.
*Trying to use the health cheat, as in case of [[Just Business]], will fail the mission.
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