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==Trivia==
==Trivia==
*When CJ confronts Big Smoke, Smoke pulls a [[SPAS 12|Combat Shotgun]]. However, when the gunfight begins, he uses an [[AK-47]].
*When CJ confronts Big Smoke, Smoke pulls a [[SPAS 12|Combat Shotgun]]. However, when the gunfight begins, he uses an [[AK-47]].
*Another oddity with Big Smoke is after the cutscene where Tenpenny leaves the drug lab, is that Smoke's head is under the couch, regardless of where the player killed him. He also has an AK-47 which he dropped and body armor, although this is unrealistic as Smoke's body armor is full of bullets in the cutscene where he dies.
*Another oddity with Big Smoke is after the cut scene where Tenpenny leaves the drug lab, is that Smoke's head is under the couch, regardless of where the player killed him. He also has an AK-47 which he dropped and body armor, although this is unrealistic as Smoke's body armor is full of bullets in the cut scene where he dies.
*In the cutscene after Big Smoke dies, Tenpenny is armed with a combat shotgun. But in the next cutscene, when he shoots the generator, he is seen with a normal [[Pump Action Shotgun|pump shotgun]].
*In the cut scene after Big Smoke dies, Tenpenny is armed with a combat shotgun. But in the next cut scene, when he shoots the generator, he is seen with a normal [[Pump Action Shotgun|pump shotgun]].
*No matter what pistol the player has in their inventory, Carl will always have a [[Desert Eagle]] when he confronts Smoke, and after he's killed Smoke. This will also be the default weapon Carl pulls out regardless what weapon the player has selected before the cutscene begins.
*No matter what pistol the player has in their inventory, Carl will always have a [[Desert Eagle]] when he confronts Smoke, and after he's killed Smoke. This will also be the default weapon Carl pulls out regardless what weapon the player has selected before the cut scene begins.
*The [[Feltzer]] in this mission is [[Special Vehicles|bulletproof/fireproof/explosionproof/damageproof]], it can be obtained by failing the mission. The license plate reads " I MY AK".
*The [[Feltzer]] in this mission is [[Special Vehicles|bulletproof/fireproof/explosion-proof/damage-proof]], it can be obtained by failing the mission. The license plate reads " I MY AK".
*On rare occasions CJ will shout 'Hang on Sweet' just as he starts to chase Tenpenny.
*On rare occasions CJ will shout 'Hang on Sweet' just as he starts to chase Tenpenny.
*It is possible to get close enough to the firetruck and attempt to hijack it although it is locked.
*It is possible to get close enough to the firetruck and attempt to hijack it although it is locked.
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*The player is 100% free of police attention during the mission.
*The player is 100% free of police attention during the mission.
*The mission is played in three parts: The first ends when CJ kills Smoke and Tenpenny blows up the lab. The second ends when CJ exits the building and Sweet hangs on the firetruck, and the third is the remainder of the mission (chase and ending). If you had completed one or two parts and replay the mission, the first parts will be skipped and you will start from when you have failed the mission.
*The mission is played in three parts: The first ends when CJ kills Smoke and Tenpenny blows up the lab. The second ends when CJ exits the building and Sweet hangs on the firetruck, and the third is the remainder of the mission (chase and ending). If you had completed one or two parts and replay the mission, the first parts will be skipped and you will start from when you have failed the mission.
*The time in this mission is prewritten. Whether or not the player enters the mission at a certain time, the mission will start at 21:30 outside Sweet's house, so the confrontation between him and Smoke is normally after midnight. Although, after Tenpenny blows up the lab and CJ is alone in Smoke's room, the time is 00:00. Concerning that the player has 7 minutes (7 game hours) to get out of the building, so when he gets out the time is around the first hours of the day. However, when he starts chasing Tenpenny, the time is 17:00, so the death of Tenpenny is around late night. The mission is finally passed in 01:15. That makes the mission considerably the longest in the GTA series, starting at 21:30 of the first day, and ending at 01:15 of the third day.
*The time in this mission is pre-written. Whether or not the player enters the mission at a certain time, the mission will start at 21:30 outside Sweet's house, so the confrontation between him and Smoke is normally after midnight. Although, after Tenpenny blows up the lab and CJ is alone in Smoke's room, the time is 00:00. Concerning that the player has 7 minutes (7 game hours) to get out of the building, so when he gets out the time is around the first hours of the day. However, when he starts chasing Tenpenny, the time is 17:00, so the death of Tenpenny is around late night. The mission is finally passed in 01:15. That makes the mission considerably the longest in the GTA series, starting at 21:30 of the first day, and ending at 01:15 of the third day.
*When the player sees Big Smoke playing video game, the joystick he's holding has no wire. It also resembles an Xbox controller.
*When the player sees Big Smoke playing video game, the joystick he's holding has no wire. It also resembles an Xbox controller.
*There are video game machines in Big Smoke's citadel, the player can play them, but you have to make sure that you can get out of the building.
*There are video game machines in Big Smoke's citadel, the player can play them, but you have to make sure that you can get out of the building.
*It is rather odd that the gangsters in the building will not try to escape the building. This is due to, unlike GTA: Vice City, the lack of NPCs being able to enter/exit buldings.
*It is rather odd that the gangsters in the building will not try to escape the building. This is due to, unlike GTA: Vice City, the lack of NPCs being able to enter/exit buildings.
*In GTA Liberty City Stories, when the player gets a [[Wanted Level in GTA III Era|3-wanted level stars]], the Police Maverick will say sometimes; "LCPD! This is the end of the line!", a reference to the mission.
*In GTA Liberty City Stories, when the player gets a [[Wanted Level in GTA III Era|3-wanted level stars]], the Police Maverick will say sometimes; "LCPD! This is the end of the line!", a reference to the mission.
*Strangely, during the cut scene in which Carl and Smoke confront one another, Carl scoffs at Smoke for opting to wear body armor, yet, with the countless armor pickups throughout the plant, it's highly unlikely that Carl ''wouldn't'' also be wearing armor himself.


==Gallery==
==Gallery==