Grand Theft Auto: Vice City Stories: Difference between revisions
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'''Grand Theft Auto: Vice City Stories''' is a game for the [[PlayStation Portable]], later | '''Grand Theft Auto: Vice City Stories''' is a game for the [[PlayStation Portable]], which was later released on the PlayStaion 2 console. It is the second [[Grand Theft Auto]] game to appear on the handheld console. The game has been developed by [[Rockstar Leeds]], and published and released by [[Rockstar Games]]. | ||
[[Take-Two Interactive]] originally announced the title was to be released in North America on 17th October 2006 and in Europe on 20th October, but early in September there was an announcement stating the game had been delayed for release until 31st October in North America and 3rd November in Europe. It had also announced that the game will be released on 10 November 2006 in Australia. The suggested retail price in the United States is $49.99, and £34.99 in the [[UK]]. | [[Take-Two Interactive]] originally announced the title was to be released in North America on 17th October 2006 and in Europe on 20th October, but early in September there was an announcement stating the game had been delayed for release until 31st October in North America and 3rd November in Europe. It had also announced that the game will be released on 10 November 2006 in Australia. The suggested retail price in the United States is $49.99, and £34.99 in the [[UK]]. |
Revision as of 07:56, 4 February 2008
Grand Theft Auto: Vice City Stories | |
---|---|
Developer | Rockstar Leeds |
Publisher | Rockstar Games |
Release dates |
PSP |
Platforms | PlayStation Portable PlayStation 2 PlayStation 3 |
Ratings |
ESRB: M |
Protagonist | Victor Vance |
Location | Vice City |
Year | 1984 |
Grand Theft Auto: Vice City Stories is a game for the PlayStation Portable, which was later released on the PlayStaion 2 console. It is the second Grand Theft Auto game to appear on the handheld console. The game has been developed by Rockstar Leeds, and published and released by Rockstar Games.
Take-Two Interactive originally announced the title was to be released in North America on 17th October 2006 and in Europe on 20th October, but early in September there was an announcement stating the game had been delayed for release until 31st October in North America and 3rd November in Europe. It had also announced that the game will be released on 10 November 2006 in Australia. The suggested retail price in the United States is $49.99, and £34.99 in the UK.
On February 7, 2007 Rockstar Games announced plans for a PlayStation 2 release. The release dates are March 6, 2007 for North America and March 9, 2007 for Europe. The game will retail for £19.99 in the UK and $19.99 in the US.
The PS2 port has exclusive content that the PSP version doesn't have, such as additional unique stunt jumps.
Story
Vice City Stories marks the series' return to Vice City, with the game taking place in 1984, roughly two years before the events of Grand Theft Auto: Vice City. The game focuses around Victor Vance, the brother of Lance Vance who betrays Tommy Vercetti in GTA VC. Victor briefly appears in GTA Vice City in the opening cutscene, in which he is killed during a drug deal gone wrong.
In Vice City Stories, the brothers find themselves falling on hard times. Victor is a 28 year old U.S Army soldier who has been kicked out of the service, while Lance is a drug addicted wreck. They decide to take action and try to make names for themselves. The game profiles the siblings' attempts to take over Vice City.
Characters
Vice City Stories contains many of the characters (and voice actors) from Grand Theft Auto: Vice City, including Phil (Gary Busey), Ricardo Diaz (Luis Guzman), Lance Vance (Philip Michael Thomas) and Umberto Robina (Danny Trejo)
In addition to the gangs previously featured in Vice City, new gangs make a debut in this game: the Trailer Park Mafia, the Cholos, the Sharks, the Mendez Bros. Gang, and the Stallionz.
Gameplay
Vice City Stories is structured similarly to other releases from the Grand Theft Auto series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment to move around in. On foot, the player's character is capable of walking, running, swimming, climbing and jumping, as well as utilizing weapons and basic hand to hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, airplanes, helicopters, and motorcycles.
The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain cities and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam and create havoc (e.g. drive-by shootings, robberies, etc). However, doing so can attract unwanted and potentially fatal attention from the authorities. The more chaos caused, the stronger the response: police will handle minor infractions, whereas SWAT teams, the FBI, and the military respond to higher wanted levels.
The player can also partake in a variety of optional side missions. The traditional side missions of the past games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital, and fighting crime as a vigilante. A new addition to the game is "Beach Patrol", in which Victor plays lifeguard and must swim in order to save people.
One of the key gameplay elements in Vice City Stories is "empire building." New to the GTA series, it borrows a few ideas from Vice City's "properties" and Grand Theft Auto: San Andreas' "gang wars" systems. In order to make money, the player must open and operate various businesses on property taken over from enemy gangs.
- See: Empire Building
For Vice City Stories, the combat system was overhauled to feature more depth than ever before. The targeting mechanic has been tweaked to "intelligently target"; enemies posing a threat or attacking the player will be targeted over pedestrians. The biggest changes concern the hand-to-hand combat system, as players can now perform grappling moves and throws, and stand on top of enemies laying on the ground.
For the first time in a Grand Theft Auto game, players are able to bribe policemen or hospital staff when "Wasted" or "Busted" in order to keep weapons that ordinarily would have been lost.
The standard hidden package system returns in the form of 99 red balloons scattered around the city. This is a reference to Nena's 1980s hit, "99 Luftballons". Trip skips also return.
Improvements to the graphics since the release of Grand Theft Auto: Liberty City Stories include new animations, faster load times, a further draw distance, reductions in clumping of pedestrians and vehicles, more complex explosions, and increases in the density of objects, vehicles, and NPCs.
Like the game's predecessor, Vice City Stories features a multiplayer mode that can be played via WiFi. Ten different modes of play are offered, and these multiplayer games will incorporate use of automobiles, aircraft, and water-based vehicles
- See GTAVCS Multiplayer
Features which are NOT in the game
- Character and Vehicle Customization
- Wall Climbing
- Seamless integration of interior and exterior areas (as seen in LCS)
Soundtrack
Like all other releases from the Grand Theft Auto series, Vice City Stories' soundtrack plays an integral role in setting the game's atmosphere. It features 9 different radio stations that play over 100 licensed songs from the 1980s.
Vehicles
Gangs
Major Gangs
Minor Gangs
Weapons
Location
The game is set in Vice City, similar to GTA: Vice City but with some minor alterations due to it being set two years before.
- Full article: Vice City
External Links
Official Sites
Fan Sites