End of the Line: Difference between revisions

(Really big gallery. But it is the last mission, so I thought it deserved an abundance of images.)
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*Another oddity with Big Smoke is after the cut scene where Tenpenny leaves the drug lab, is that Smoke's head is under the couch, regardless of where the player killed him.
*Another oddity with Big Smoke is after the cut scene where Tenpenny leaves the drug lab, is that Smoke's head is under the couch, regardless of where the player killed him.
*In the cut scene after Big Smoke dies, Tenpenny is armed with a combat shotgun. But in the next cut scene, when he shoots the generator, he is seen with a normal [[Pump Action Shotgun|pump shotgun]].
*In the cut scene after Big Smoke dies, Tenpenny is armed with a combat shotgun. But in the next cut scene, when he shoots the generator, he is seen with a normal [[Pump Action Shotgun|pump shotgun]].
*An easy way to kill Big Smoke is to knock him down with a melee weapon and attack him repeatedly with it, to prevent him from getting up and running.
*If the player has completed the fire fighter side missions prior to starting the mission, it will be easy for them to escape the burning crack palace by simply running through the flames. However, even if the player isn't fireproof, they can easily jump over the fire instead of spending time putting it out.
*No matter what pistol the player has in their inventory, Carl will always have a [[Desert Eagle]] when he confronts Smoke, and after he's killed Smoke. This will also be the default weapon Carl pulls out regardless what weapon the player has selected before the cut scene begins.
*No matter what pistol the player has in their inventory, Carl will always have a [[Desert Eagle]] when he confronts Smoke, and after he's killed Smoke. This will also be the default weapon Carl pulls out regardless what weapon the player has selected before the cut scene begins.
*The [[Feltzer]] in this mission is [[Special Vehicles|bulletproof/fireproof/explosion-proof/damage-proof]], it can be obtained by failing the mission. The license plate reads " I MY AK".
*The [[Feltzer]] in this mission is [[Special Vehicles|bulletproof/fireproof/explosion-proof/damage-proof]], it can be obtained by failing the mission. The license plate reads " I MY AK".
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*The mission is played in three parts: The first ends when CJ kills Smoke and Tenpenny blows up the lab. The second ends when CJ exits the building and Sweet hangs on the firetruck, and the third is the remainder of the mission (chase and ending). If you had completed one or two parts and replay the mission, the first parts will be skipped and you will start from when you have failed the mission.
*The mission is played in three parts: The first ends when CJ kills Smoke and Tenpenny blows up the lab. The second ends when CJ exits the building and Sweet hangs on the firetruck, and the third is the remainder of the mission (chase and ending). If you had completed one or two parts and replay the mission, the first parts will be skipped and you will start from when you have failed the mission.
*The time in this mission is pre-written. Whether or not the player enters the mission at a certain time, the mission will start at 21:30 outside Sweet's house, so the confrontation between him and Smoke is normally after midnight. Although, after Tenpenny blows up the lab and CJ is alone in Smoke's room, the time is 00:00. Concerning that the player has 7 minutes (7 game hours) to get out of the building, so when he gets out the time is around the first hours of the day. However, when he starts chasing Tenpenny, the time is 17:00, so the death of Tenpenny is around late night. The mission is finally passed in 01:15. That makes the mission considerably the longest in the GTA series, starting at 21:30 of the first day, and ending at 01:15 of the third day.
*The time in this mission is pre-written. Whether or not the player enters the mission at a certain time, the mission will start at 21:30 outside Sweet's house, so the confrontation between him and Smoke is normally after midnight. Although, after Tenpenny blows up the lab and CJ is alone in Smoke's room, the time is 00:00. Concerning that the player has 7 minutes (7 game hours) to get out of the building, so when he gets out the time is around the first hours of the day. However, when he starts chasing Tenpenny, the time is 17:00, so the death of Tenpenny is around late night. The mission is finally passed in 01:15. That makes the mission considerably the longest in the GTA series, starting at 21:30 of the first day, and ending at 01:15 of the third day.
*When the player sees Big Smoke playing video game, the joystick he's holding has no wire. It also resembles an Xbox controller.
*When the player sees Big Smoke playing video game, the joystick he's holding resembles an Xbox controller.
*There are video game machines in Big Smoke's citadel, the player can play them, but you have to make sure that you can get out of the building.
*There are video game machines in Big Smoke's citadel, the player can play them, but you have to make sure that you can get out of the building.
*It is rather odd that the gangsters in the building will not try to escape the building. This is due to, unlike GTA: Vice City, the lack of NPCs being able to enter/exit buildings.
*It is rather odd that the gangsters in the building will not try to escape the building. This is due to, unlike GTA: Vice City, the lack of NPCs being able to enter/exit buildings.