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Friendships in GTA IV: Difference between revisions

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After setting an appointment, the player will have to head to their waiting friend, which will spawn in one of several possible points of the city; if the player does not pick their friend up for several hours, the friend will eventually become "bored" and cancel the meeting, reducing the friend's "like" towards the player. After picking up their friend, the player's is primarily instructed to head to the activity as agreed upon during the phone call, but can in fact make several stopovers on the way for other activities to boost the increase of the friend's "like" upon completion of the outing. Once the player complete the primary activity, the friend will ask the player to drop them off a specific location, at which point the friend's "like" will increase.
After setting an appointment, the player will have to head to their waiting friend, which will spawn in one of several possible points of the city; if the player does not pick their friend up for several hours, the friend will eventually become "bored" and cancel the meeting, reducing the friend's "like" towards the player. After picking up their friend, the player's is primarily instructed to head to the activity as agreed upon during the phone call, but can in fact make several stopovers on the way for other activities to boost the increase of the friend's "like" upon completion of the outing. Once the player complete the primary activity, the friend will ask the player to drop them off a specific location, at which point the friend's "like" will increase.


The friendship feature is derided by certain commentators as a tedious and annoying aspect of GTA IV, as friends will consistently call the player on offers to go on outings, and there is no clear way of avoiding the activity without sacrificing their player's friendships. Even if the player chooses not to go on any outings, friends will still call the player regardless, even if the player sets their phone into silent mode (which is intended to block incoming calls). However, there is a simple method of avoiding going on outings without penalty; this is achieved by initially accepting a friend's offer to go out, and select the "Cancel Plans" option after the call.
The friendship feature is derided by certain commentators as a tedious and annoying aspect of GTA IV, as friends will consistently call the player on offers to go on outings, and there is no clear way of avoiding the activity without sacrificing their player's friendships. Even if the player chooses not to go on any outings, friends will still call the player regardless, even if the player sets their phone into silent mode (which is intended to block incoming calls). However, there is a simple method of avoiding going on outings without penalty; this is achieved by initially accepting a friend's offer to go out, and selecting the "Cancel Plans" option after the call.


The friendship feature was apparently downgraded in importance following GTA IV. The feature was brought over to [[The Lost and Damned]] (see [[Friendships in The Lost and Damned]]), but is no longer mandatory to the player to do. The feature is absent altogether in [[The Ballad of Gay Tony]].
The friendship feature was apparently downgraded in importance following GTA IV. The feature was brought over to [[The Lost and Damned]] (see [[Friendships in The Lost and Damned]]), but is no longer mandatory to the player to do. The feature is absent altogether in [[The Ballad of Gay Tony]].
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