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Weapons in GTA III: Difference between revisions

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The porting of  GTA III into a three dimensional environment also allowed for the inclusion of the sniper rifle and first-person aiming using the assault rifle and rocket launcher. In addition, it becomes possible in the game to perform drive-by shooting using the Uzi. The inclusion of magazine-based weapons also introduces the need to reload weapons after a magazine of ammunition is depleted. Additionally, wielding certain weapons would now restrict movement of the player. Weapons may be purchased from local firearms dealers and businesses, retrieved for free from certain dead gang members, mission-specific characters and law enforcers, or picked up in certain spots in the city.
The porting of  GTA III into a three dimensional environment also allowed for the inclusion of the sniper rifle and first-person aiming using the assault rifle and rocket launcher. In addition, it becomes possible in the game to perform drive-by shooting using the Uzi. The inclusion of magazine-based weapons also introduces the need to reload weapons after a magazine of ammunition is depleted. Additionally, wielding certain weapons would now restrict movement of the player. Weapons may be purchased from local firearms dealers and businesses, retrieved for free from certain dead gang members, mission-specific characters and law enforcers, or picked up in certain spots in the city.


The console versions of the game allowed the player to auto-aim with the push of a button, holding human targets at gun point using most firearms, with the exception of first person aiming for the sniper rifle, M-16 and rocket launcher, which are controlled by the analog stick as the player presses the same auto aim button. With the release of the PC version, a different control method was adopted; free aiming with the mouse. Because the PC version allows the player to aim targets with a mouse, the auto-aim system was removed. This control difference, named 'Standard' controls, is also seen in the console and PC ports of [[VC|Vice City]] and [[SA|San Andreas]]. The player can change to the control format of the PlayStation 2 in the control options by setting the option to Classic. This can be useful for experienced PS2 players who have a PS2 (or clone) controller hooked up, and also to exploit the [[Weapons in GTA III#Quick reload bug|fast shotgun bug]] in GTA III.
The console versions of the game allowed the player to auto-aim with the push of a button, holding human targets at gun point using most firearms, with the exception of first person aiming for the sniper rifle, M-16 and rocket launcher, which are controlled by the analog stick as the player presses the same auto aim button. With the release of the PC version, a different control method was adopted; free aiming with the mouse. Because the PC version allows the player to aim targets with a mouse, the auto-aim system was removed. This control difference, named 'Standard' controls, is also seen in the console and PC ports of [[Grand Theft Auto: Vice City|Vice City]] and [[Grand Theft Auto: San Andreas|San Andreas]]. The player can change to the control format of the PlayStation 2 in the control options by setting the option to Classic. This can be useful for experienced PS2 players who have a PS2 (or clone) controller hooked up, and also to exploit the [[Weapons in GTA III#Quick reload bug|fast shotgun bug]] in GTA III.


* [[Fist]]
* [[Fist]]
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