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Weapons in GTA III: Difference between revisions

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The console versions of the game allowed the player to auto-aim with the push of a button, holding human targets at gun point using most firearms, with the exception of first person aiming for the sniper rifle, M-16 and rocket launcher, which are controlled by the analog stick as the player presses the same auto aim button. With the release of the PC version, a different control method was adopted; free aiming with the mouse. Because the PC version allows the player to aim targets with a mouse, the auto-aim system was removed. This control difference, named 'Standard' controls, is also seen in the console and PC ports of [[VC|Vice City]] and [[SA|San Andreas]]. The player can change to the control format of the PlayStation 2 in the control options by setting the option to Classic. This can be useful for experienced PS2 players who have a PS2 (or clone) controller hooked up, and also to exploit the [[Weapons in GTA III#Quick reload bug|fast shotgun bug]] in GTA III.
The console versions of the game allowed the player to auto-aim with the push of a button, holding human targets at gun point using most firearms, with the exception of first person aiming for the sniper rifle, M-16 and rocket launcher, which are controlled by the analog stick as the player presses the same auto aim button. With the release of the PC version, a different control method was adopted; free aiming with the mouse. Because the PC version allows the player to aim targets with a mouse, the auto-aim system was removed. This control difference, named 'Standard' controls, is also seen in the console and PC ports of [[VC|Vice City]] and [[SA|San Andreas]]. The player can change to the control format of the PlayStation 2 in the control options by setting the option to Classic. This can be useful for experienced PS2 players who have a PS2 (or clone) controller hooked up, and also to exploit the [[Weapons in GTA III#Quick reload bug|fast shotgun bug]] in GTA III.


* '''Slot 1: Hand'''
* '''Slot 1:'''
** [[Fist]]
** [[Fist|Fist]]
* '''Slot 2: Melee Weapons'''
* '''Slot 2:'''
** [[Baseball Bat]]
** [[Baseball Bat|Baseball Bat]]
* '''Slot 3: Pistols'''
* '''Slot 3:'''
** [[M1911 A1|Colt .45]] - 12 bullets per clip
** [[M1911 A1|Pistol]]
* '''Slot 4: Shotguns'''
* '''Slot 4:'''
** [[Pump Action Shotgun|Pump Action Combat Shotgun]] - 1 shell per clip
** [[Uzi|Uzi]]
* '''Slot 5: Submachine guns'''
* '''Slot 5:'''
** [[Uzi|Micro Uzi]] - 25 bullets per clip
** [[Pump Action Shotgun|Shotgun]]
* '''Slot 6: Assault Rifles'''
* '''Slot 6:'''
** [[AK-47]] - 30 bullets per clip
** [[AK-47|AK-47]]
* '''Slot 7: Assault Rifles (Heavy)'''
* '''Slot 7:)'''
** [[AR-15|M-16]] - 60 bullets per clip
** [[AR-15|M16]]
* '''Slot 8: Sniper'''
* '''Slot 8:'''
** [[Sniper Rifle|Bolt Action Sniper Rifle]] 1 bullet per clip
** [[Sniper Rifle|Sniper Rifle]]
* '''Slot 9: Rocket Launchers'''
* '''Slot 9:'''
** [[Rocket launcher|LAW (Light Anti-tank Weapon)]] 1 rocket per clip
** [[Rocket launcher|Rocket Launcher]]
* '''Slot 10: Incendiary Firearms'''
* '''Slot 10:'''
** [[Flamethrower]] - 500 gas per clip
** [[Flamethrower|Flamethrower]]
* '''Slot 11: Incendiary Projectiles'''
* '''Slot 11:'''
** [[Molotov Cocktail]] - 1 bottle per clip
** [[Molotov Cocktail|Molotov Cocktail]]
* '''Slot 12: Fragment Projectiles'''
* '''Slot 12:'''
** [[Grenade]]s - 1 grenade per clip
** [[Grenade|Grenade]]
* '''Slot 13: Special
* '''Slot 13:
** Remote Detonator (Only Available if equipped with car-bomb from 8ball's in Shoreside Vale)
** [[Detonator]]


==Quick reload bug==
==Quick reload bug==
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