Jump to content

Cutscene: Difference between revisions

1,220 bytes added ,  9 October 2009
→‎History: Bullshit. This smells of ignorance towards older GTA games more so than anything else.
No edit summary
(→‎History: Bullshit. This smells of ignorance towards older GTA games more so than anything else.)
Line 2: Line 2:


==History==
==History==
The first cutscene appears in [[Grand Theft Auto 3]] and then followed by other Grand Theft Auto 3 and 4 era. To activate a cutscene, the player must step on blips, which, stepping it a cutscene ensues.
Cutscenes were first used in [[Grand Theft Auto 1]] in a very limited manner. When the player completes any one of two primary objectives in each city to acquire a certain amount of money, the player is directed to head to a specific location, thereby triggering a cutscene that employs game art with very limited animation, and depicts a specific [[Characters in GTA 1|crime boss]] speaking to the player on their achievements or their next course of action. This feature is absent in [[Grand Theft Auto 2]].
 
Full-motion cutscenes were introduced in [[Grand Theft Auto III]], taking advantage of the game's new 3D game engine and more than often be integrated into various storyline-based missions. Often, cutscenes are played the moment the player triggers a mission, introducing the player and player character to the mission in hand. When involving main characters, cutscenes in the game often take place in specialized interiors and exteriors, and also usually utilize character models with more facial detail and improved facial expressions than in actual gameplay. Other cutscenes used to illustrate gameplay-specific elements often make use of in-game environments, pedestrians and objects. Since GTA III, cutscenes have fundamentally remained unchanged aside the choices of locations selected when depicting characters, which have more recently extended to include common, street-level exteriors more frequently.


==Overview==
==Overview==
Cookies help us deliver our services. By using our services, you agree to our use of cookies.