Jump to content

Glitches: Difference between revisions

no edit summary
No edit summary
Line 12: Line 12:
One is method of reaching [[Shoreside Vale]] early on in the game is by exploiting a glitch that allows you to walk above the [[Porter Tunnel]]. To do this one must drive a [[Bobcat]] to the concrete sea wall above the tunnel entrance. The player has to reverse the car half off the wall above the middle of the tunnel. The player then exits the vehicle, falling into [[Blue Hell]], landing above the tunnel. They can then walk along the tunnel, then jump into Blue Hell at the Shoreside Vale end, so that they can get teleported above the surface.
One is method of reaching [[Shoreside Vale]] early on in the game is by exploiting a glitch that allows you to walk above the [[Porter Tunnel]]. To do this one must drive a [[Bobcat]] to the concrete sea wall above the tunnel entrance. The player has to reverse the car half off the wall above the middle of the tunnel. The player then exits the vehicle, falling into [[Blue Hell]], landing above the tunnel. They can then walk along the tunnel, then jump into Blue Hell at the Shoreside Vale end, so that they can get teleported above the surface.
===Walking Above The Subway Tunnel===
===Walking Above The Subway Tunnel===
This glitch can be performed at the [[Subway in GTA III|subway]] in Shoreside Vale at the [[Francis International Airport, Shoreside Vale|airport]]. When the train arrives to the platform, take the very last door of the train. Enter the train and then get out again. You will automatically get teleported above the platform, into the Blue Hell and you will see the tunnel. Word of caution, sometimes the tunnel will get invisible and you risk walking off the edges and get teleported back to the streets.
This glitch can be performed at the [[Subway in GTA III|subway]] in Shoreside Vale at the [[Francis International Airport in GTA III Era|airport]]. When the train arrives to the platform, take the very last door of the train. Enter the train and then get out again. You will automatically get teleported above the platform, into the Blue Hell and you will see the tunnel. Word of caution, sometimes the tunnel will get invisible and you risk walking off the edges and get teleported back to the streets.


==='Rocket Car' Glitch===
==='Rocket Car' Glitch===
This glitch can only be performed with an [[Infernus|Infernus]] at [[Francis International Airport in GTA III Era|Francis Intl. Airport]]. At one end of the runway pointing towards the ocean, there is an elevated helipad near where a [[Dodo|Dodo]] occasionally spawns. On the side of the helipad pointing towards the ocean, there are two staircases, one smaller than the other. Back up the Infernus onto the staircase, where it will get stuck. Then get out and the Infernus will make a reverse sound constantly increasing in pitch. If done correctly, it should eventually come unstuck and drive away at high speeds. Pressing the jump button in front of the car will show an animation of the player jumping out of the path of a moving vehicle, because the game thinks the Infernus is moving.
This glitch can only be performed with an [[Infernus|Infernus]] at [[Francis International Airport in GTA III Era|Francis International Airport]]. At one end of the runway pointing towards the ocean, there is an elevated helipad near where a [[Dodo|Dodo]] occasionally spawns. On the side of the helipad pointing towards the ocean, there are two staircases, one smaller than the other. Back up the Infernus onto the staircase, where it will get stuck. Then get out and the Infernus will make a reverse sound constantly increasing in pitch. If done correctly, it should eventually come unstuck and drive away at high speeds. Pressing the jump button in front of the car will show an animation of the player jumping out of the path of a moving vehicle, because the game thinks the Infernus is moving.
{{embedyt
{{embedyt
|video1=wccjLouA2nY
|video1=wccjLouA2nY
Line 175: Line 175:
*In the [[Subway in GTA IV|subway tunnels]], it is possible to be forced through the wall and into [[Blue Hell]]. If the player is riding a motorbike and is trapped between the wall and a moving train, he can be forced through and off the bike. The player could also use a large vehicle (such as the [[Bus]]) and get shoved by two subways going in opposite directions to get forced into [[Blue Hell]]. All that occurs is falling for a brief few seconds before respawning on the ground above.
*In the [[Subway in GTA IV|subway tunnels]], it is possible to be forced through the wall and into [[Blue Hell]]. If the player is riding a motorbike and is trapped between the wall and a moving train, he can be forced through and off the bike. The player could also use a large vehicle (such as the [[Bus]]) and get shoved by two subways going in opposite directions to get forced into [[Blue Hell]]. All that occurs is falling for a brief few seconds before respawning on the ground above.
*In the online multiplayer mode "[[Bomb Da Base II]]" players have reported a bug/glitch, that occurs at a certain point in the mission. The screen will go black and then start loading, the player will be loaded back to single player.
*In the online multiplayer mode "[[Bomb Da Base II]]" players have reported a bug/glitch, that occurs at a certain point in the mission. The screen will go black and then start loading, the player will be loaded back to single player.
* In [[Francis International Airport, Dukes|Francis International Airport]] in the online multiplayer mode "Free Mode", if the player drives a truck up one of the ramps in the Airport it is possible to make the truck fall on its side and start spinning in circles, this is not only visible to the player, but also other players.
* In [[Francis International Airport in GTA IV Era|Francis International Airport]] in the online multiplayer mode "Free Mode", if the player drives a truck up one of the ramps in the Airport it is possible to make the truck fall on its side and start spinning in circles, this is not only visible to the player, but also other players.
* If the player gets out of a vehicle parked on the entrance gates leading to [[Francis International Airport, Dukes|Francis International Airport's]] cargo yard (with stop signs on them,) the gates will go back down and cause the vehicle to disappear.
* If the player gets out of a vehicle parked on the entrance gates leading to [[Francis International Airport in GTA IV Era|Francis International Airport's]] cargo yard (with stop signs on them,) the gates will go back down and cause the vehicle to disappear.
* If a vehicle's engine doesn't start, it will start if someone calls the player on the cellphone,or, more conveniently, if the player calls someone else.
* If a vehicle's engine doesn't start, it will start if someone calls the player on the cellphone,or, more conveniently, if the player calls someone else.
* On multiplayer mode, if a vehicle's engine doesn't start, it will restart by kicking the front of the vehicle.
* On multiplayer mode, if a vehicle's engine doesn't start, it will restart by kicking the front of the vehicle.
Line 199: Line 199:
*[[The Lost MC Clubhouse|The Lost MC Clubhouse Glitch]]
*[[The Lost MC Clubhouse|The Lost MC Clubhouse Glitch]]
*[[More Ammunition Glitch]]
*[[More Ammunition Glitch]]
[[Category:Glitches| ]]
[[Category:Glitches| ]]
Wiki Administrator, Check Users, smwadministrator, Administrators, Trusted Users
68,823

edits

Cookies help us deliver our services. By using our services, you agree to our use of cookies.