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Fist: Difference between revisions

87 bytes removed ,  19 October 2009
Chucked speculation. Probably true, but we should add it when we know.
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(Chucked speculation. Probably true, but we should add it when we know.)
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The fist represents the unarmed state for the [[protagonist]]; he will not draw attention in weapons-free zones, and merely locking onto pedestrians or police will not result in any physical action which might cause a panic or attract a [[Wanted level]].  In some GTA games, fists can be augmented with [[Brass Knuckles]] to increase damage.
The fist represents the unarmed state for the [[protagonist]]; he will not draw attention in weapons-free zones, and merely locking onto pedestrians or police will not result in any physical action which might cause a panic or attract a [[Wanted level]].  In some GTA games, fists can be augmented with [[Brass Knuckles]] to increase damage.


Naturally, fists are a last-resort weapon in the GTA games, lacking the range of firearms and power of melee weapons.  Bare-handed attacks have unique properties -- for example, they can be chained, causing the protagonist to unleash a series of various punches and kicks, including a stomp or ground-level kick if an enemy is lying prone. In [[GTA San Andreas]], the player is able to learn more powerful moves by fighting and defeating [[gyms|gym]] trainers. [[GTA Vice City Stories]] introduced new abilities while fistfighting, including breaking opponents' necks. In the [[GTA IV]] era, fighting was made more realisitic, and timing elements were introduced into physical combat to allow dodging and 'finishing' moves. While there is almost never a need to use this weapon on multiplayer, fist fights are often fun and will probably be revamped for the [[Ballad of Gay Tony]]'s underground fight clubs.  
Naturally, fists are a last-resort weapon in the GTA games, lacking the range of firearms and power of melee weapons.  Bare-handed attacks have unique properties -- for example, they can be chained, causing the protagonist to unleash a series of various punches and kicks, including a stomp or ground-level kick if an enemy is lying prone. In [[GTA San Andreas]], the player is able to learn more powerful moves by fighting and defeating [[gyms|gym]] trainers. [[GTA Vice City Stories]] introduced new abilities while fistfighting, including breaking opponents' necks. In the [[GTA IV]] era, fighting was made more realisitic, and timing elements were introduced into physical combat to allow dodging and 'finishing' moves. While there is almost never a need to fight barehanded in multiplayer, fist fights are often fun.


{{gtaiii weapons}}
{{gtaiii weapons}}
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