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Parachute: Difference between revisions

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Utilizing the parachute is done by pressing the "fire" key, as with [[weapons]]. However, there are a few seconds of delay after leaping from an elevation before deployment is possible. Once the parachute is deployed, the player may control their descent by rotating left and right, and by pushing forward or pulling back on the main control to speed up and slow their rate of descent. Pulling back on the parachute also allows the player to land running, instead of falling prone, as occurs when not pulling back. Parachutes also introduce the concept of "freefalling" as the player is capable of entering a controlled diving position after jumping from a high altitude whenever he is ''wearing'' a parachute, rather than flailing whenever they fall from a height without one.
Utilizing the parachute is done by pressing the "fire" key, as with [[weapons]]. However, there are a few seconds of delay after leaping from an elevation before deployment is possible. Once the parachute is deployed, the player may control their descent by rotating left and right, and by pushing forward or pulling back on the main control to speed up and slow their rate of descent. Pulling back on the parachute also allows the player to land running, instead of falling prone, as occurs when not pulling back. Parachutes also introduce the concept of "freefalling" as the player is capable of entering a controlled diving position after jumping from a high altitude whenever he is ''wearing'' a parachute, rather than flailing whenever they fall from a height without one.


While introduced in GTA San Andreas, [[Grand Theft Auto|GTA]] games released prior to [[The Ballad of Gay Tony]] have not resumed the adoption of the parachute although GTA San Andreas' fall damage configuration remains roughly the same.
While introduced in GTA San Andreas, [[Grand Theft Auto|GTA]] games released prior to [[The Ballad of Gay Tony]] have not resumed the adoption of the parachute and retain pre-GTA San Andreas fall damage, albeit being slightly more realistic.


===Locations===
===Locations===
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