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Euphoria: Difference between revisions

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== Description ==
== Description ==
The software allows pedestrian models in GTA IV, including the player, to perform animated movements more naturally utilizing "on-the-fly" animation programming generated exactly as the player interacts with the player character, as opposed to fetching scripted animations in previous GTA games; this allows pedestrians to seamlessly execute different animated sequences (like tilting while walking and turning around a corner, or thrusting their arms forward when pushing against doors or pedestrians). Due to the nature of the software, no one animation cycle is the same. The system cover nearly all in-game activities, including firearm usage, hand-to-hand combat, jumps and climbs, recoveries and interactions with in-world objects.
The software allows pedestrian models in GTA IV, including the player, to perform animated movements more naturally utilizing "on-the-fly" animation programming generated exactly as the player interacts with the player character, as opposed to fetching scripted animations in previous GTA games; this allows pedestrians to seamlessly execute different animated sequences (like tilting while walking and turning around a corner, or thrusting their arms forward when pushing against doors or pedestrians). Due to the nature of the software, no one animation cycle is the same. The system covers nearly all in-game activities, including firearm usage, hand-to-hand combat, jumps and climbs, recoveries and interactions with in-world objects.


In addition to enhanced animation cycles, RAGE's Euphoria is also designed to provide more life-like ragdoll animation by giving each live pedestrian autonomy to flail, flip, attempt to stay standing when forced against the player character or an object, land upright, or continue to move after falling to the ground. Characters in a [[Drinking|drunken]] state are also excellent examples of this feature in action.
In addition to enhanced animation cycles, RAGE's Euphoria is also designed to provide more life-like ragdoll animation by giving each live pedestrian autonomy to flail, flip, attempt to stay standing when forced against the player character or an object, land upright, or continue to move after falling to the ground. Characters in a [[Drinking|drunken]] state are also excellent examples of this feature in action.
Also rendered real-time by Euphoria is spraying blood from gunshot wounds.


== Notes ==
== Notes ==
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