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M16: Difference between revisions

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In Grand Theft Auto III, the firearm is an 'exaggerated' M16A1, with an extremely high rate of fire and a 60-round magazine. In [[Grand Theft Auto: Vice City|GTA Vice City]], the weapon is rendered more realistically — it resembles a Colt Model 733, although it is referred to incorrectly as the "M4".
In Grand Theft Auto III, the firearm is an 'exaggerated' M16A1, with an extremely high rate of fire and a 60-round magazine. In [[Grand Theft Auto: Vice City|GTA Vice City]], the weapon is rendered more realistically — it resembles a Colt Model 733, although it is referred to incorrectly as the "M4".


[[Grand Theft Auto: San Andreas]], and [[Grand Theft Auto: Liberty City Stories|Liberty City Stories]] share the same 733. In [[Grand Theft Auto: Vice City Stories]] an M16A1 is used to maintain chronological accuracy, as the M4 was not introduced until 1994.
[[Grand Theft Auto: San Andreas]], and [[Grand Theft Auto: Liberty City Stories|Liberty City Stories]] share the same 733. In [[Grand Theft Auto: Vice City Stories]] an M16A1 is used instead, recognized with the full plain stock and longer barrel.


==Variations==
==Variations==
In chronological order:
In chronological order:


'''GTA Vice City Stories (1984)''': An M16A1, named "Assault Rifle" in-game. It is correct in the model type as the M16A1, since the M16A2 entered service first with the United States Marine Corps in 1986, two years after VCS takes place. However, it is not totally chronologically accurate as 30-round magazines were introduced in the mid 70's, and its rate of fire is true to real-life M16s but the magazines are out of date. [[Lance Vance]] mentions the M4 during a mission, which is an anachronism.
'''GTA Vice City Stories (1984)''': An M16A1, named "Assault Rifle" in-game. It is correct in the model type as the M16A1, since the M16A2 entered service first with the United States Marine Corps in 1986, two years after VCS takes place. However, it is not totally chronologically accurate as 30-round magazines were introduced in the mid 70's, and its rate of fire is true to real-life M16s but the magazines are out of date. [[Lance Vance]] humorously mentions the M4 during a mission, which is an anachronism.


'''GTA Vice City (1986)''': Modeled after a Colt Model 733, incorrectly titled "M4" within the game (the M4 was not introduced until 1994). It appears to have a Crane Stock instead of the original retracting stock. Originally, an M16A2 was meant to be in the game but it was later replaced by the 733. It's model can still be found in the game's files and it can be seen in some cutscenes (more notably - one of the deal ambushers during the intro cutscene is wielding one).
'''GTA Vice City (1986)''': Modeled after a Colt Model 733, incorrectly titled "M4" within the game (the M4 was not introduced until 1994). It appears to have a Crane Stock instead of the original retracting stock. Originally, an M16A2 was meant to be in the game but it was later replaced by the 733. It's model can still be found in the game's files and it can be seen in some cutscenes (more notably - one of the deal ambushers during the intro cutscene is wielding one).
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'''GTA III (2001)''': Resembling the similar Armalite AR10, it is referred to as an M16. This version is a highly inaccurate and exaggerated weapon, with a 60-round magazine and an exceptionally high rate of fire. It is also missing the delta ring and is very boxy due to its low poly-count.
'''GTA III (2001)''': Resembling the similar Armalite AR10, it is referred to as an M16. This version is a highly inaccurate and exaggerated weapon, with a 60-round magazine and an exceptionally high rate of fire. It is also missing the delta ring and is very boxy due to its low poly-count.


'''GTA IV (2008)''': An M4A1, titled "Carbine Rifle" in-game. This version is accurate both in timeline and overall features, although it sports a rear drum sight and lacks a carry handle, giving it some resemblance to the similarly-designed Heckler and Koch HK416. It is the longest-ranged non-sniper weapon in the game. It has "Property of Liberty City Arms" stamped where the magazine release is normally found, probably a reference to the "Property of U.S. Govt" stamped on its real-life counterpart. The bottom of the magazine is also stamped with the words "Stop Chillin Start Killin"
'''GTA IV (2008)''': An M4A1, titled "Carbine Rifle" in-game. This version is accurate both in timeline and overall features, although it sports a rear drum sight and lacks a carry handle, giving it some resemblance to the similarly-designed Heckler and Koch HK416. It is the longest-ranged non-sniper weapon in the game. It has "Property of Liberty City Arms" stamped where the magazine release is normally found, probably a reference to the "Property of U.S. Govt" stamped on its real-life counterpart. The bottom of the magazine is also stamped with the words "Stop Chillin Start Killin".


'''GTA Chinatown Wars (2009)''': Referred to as the "Carbine Rifle" in-game, it is difficult to identify this gun, however it has a full stock and long barrel, and its triangular hand guard on the HUD suggests a Colt M16A1. It has tremendous power, more akin to that of a machine gun, and it has a 50 round magazine like its San Andreas incarnation.
'''GTA Chinatown Wars (2009)''': Referred to as the "Carbine Rifle" in-game, it is difficult to identify this gun, however it has a full stock and long barrel, and its triangular hand guard on the HUD suggests a Colt M16A1. It has tremendous power, more akin to that of a machine gun, and it has a 50 round magazine like its San Andreas incarnation.
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