Jump to content

Car Recording: Difference between revisions

m
clean up,
m (Completing import, removed: {{N|4|SA}})
m (clean up,)
Line 8: Line 8:
Each RRR file contains no header, only a binary data, being a set of structures of 32 bytes in length each, described separate path points. The data in a path point structure goes as the following:
Each RRR file contains no header, only a binary data, being a set of structures of 32 bytes in length each, described separate path points. The data in a path point structure goes as the following:


{|{{subst:Prettytable}}
{|class="prettytable"
!Offset
!Offset
!Size (in bytes)
!Size (in bytes)
Line 85: Line 85:


The following is a list of paths defined in the <code>carrec.img</code> file.
The following is a list of paths defined in the <code>carrec.img</code> file.
{| {{subst:Prettytable}} class="collapsible"
{| class="prettytable collapsible"
! ID
! ID
! Description
! Description
Line 290: Line 290:
* [http://sannybuilder.com/files/R3D.rar R3D v0.2] - .RRR editor by Sanchez (SA and GTA 4 supported).
* [http://sannybuilder.com/files/R3D.rar R3D v0.2] - .RRR editor by Sanchez (SA and GTA 4 supported).
* [http://cleo.sannybuilder.com/scripts/carrec.rar Carrec.cs] - a [[CLEO]]-script to generate an .rrr file directly in game, made by {{U|Seemann}}
* [http://cleo.sannybuilder.com/scripts/carrec.rar Carrec.cs] - a [[CLEO]]-script to generate an .rrr file directly in game, made by {{U|Seemann}}
* {{GTAF|297295|The R3 format explanation}}




25,470

edits

Cookies help us deliver our services. By using our services, you agree to our use of cookies.