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m (Completing import, removed: {{N|4|SA}}) |
m (clean up,) |
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Each RRR file contains no header, only a binary data, being a set of structures of 32 bytes in length each, described separate path points. The data in a path point structure goes as the following: | Each RRR file contains no header, only a binary data, being a set of structures of 32 bytes in length each, described separate path points. The data in a path point structure goes as the following: | ||
{| | {|class="prettytable" | ||
!Offset | !Offset | ||
!Size (in bytes) | !Size (in bytes) | ||
Line 85: | Line 85: | ||
The following is a list of paths defined in the <code>carrec.img</code> file. | The following is a list of paths defined in the <code>carrec.img</code> file. | ||
{| | {| class="prettytable collapsible" | ||
! ID | ! ID | ||
! Description | ! Description | ||
Line 290: | Line 290: | ||
* [http://sannybuilder.com/files/R3D.rar R3D v0.2] - .RRR editor by Sanchez (SA and GTA 4 supported). | * [http://sannybuilder.com/files/R3D.rar R3D v0.2] - .RRR editor by Sanchez (SA and GTA 4 supported). | ||
* [http://cleo.sannybuilder.com/scripts/carrec.rar Carrec.cs] - a [[CLEO]]-script to generate an .rrr file directly in game, made by {{U|Seemann}} | * [http://cleo.sannybuilder.com/scripts/carrec.rar Carrec.cs] - a [[CLEO]]-script to generate an .rrr file directly in game, made by {{U|Seemann}} | ||