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Upstate: Difference between revisions

24 bytes removed ,  15 July 2010
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(That page is just a fan rumour that doesn't fit in with the topic.)
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[[File:Upstate Liberty.jpg|right|thumb|300px|Interior of Shoreside Vale from the Upstate side.]]
[[File:Upstate Liberty.jpg|right|thumb|300px|Interior of Shoreside Vale from the Upstate side.]]


'''Upstate Liberty''' is the name given to the northern end of [[Shoreside Vale]] which normally is inaccessible during gameplay. The area could be considered the technical limitations of [[Grand Theft Auto III]]. It is the northernmost part of [[Liberty City in GTA III Era|Liberty City]] in GTA III, and [[Grand Theft Auto: Liberty City Stories]]. Upstate is mentioned in GTA III however the location is never revealed. The northern part could only assumed is the location. The name, and location is suggested in GTA Liberty City Stories.
'''Upstate Liberty''' is the name given to the northern end of [[Shoreside Vale]] which normally is inaccessible during gameplay. The area could be considered the technical limitations of [[Grand Theft Auto III]]. It is the northernmost part of [[Liberty City in GTA III Era|Liberty City]] in GTA III, and [[Grand Theft Auto: Liberty City Stories]]. Upstate is mentioned in GTA III however the location is never revealed. The northern part can only be assumed as the location. The name, and location is suggested in GTA Liberty City Stories.


==Description==
==Description==
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==Geography==
==Geography==
[[File:UpstateLiberty-GTA3-hills.jpg|thumb|300px]]
[[File:UpstateLiberty-GTA3-hills.jpg|thumb|300px]]
Upstate is the hilliest part of Shoreside Vale. The hills are located above Cedar Grove as mentioned before. There are two layers of hills. The first layer is under the observatory. And the second layer is at the same level as the observatory although some of it stretches out above it. There is a steep rocky wall connecting the two. The wall also stretches around the western part of the hills near Cochrane Dam, and the western part of the hills. The first layer is solid, and the player can roam on. The second layer isn't solid. Located above the wall there is an invisibly field that blocks the player. It is worth noting that some of the hills on the first land mass can be used as ramps to jump onto, and through the second hill mass.
Upstate is the hilliest part of Shoreside Vale. The hills are located above Cedar Grove as mentioned before. There are two layers of hills. The first layer is under the observatory. And the second layer is at the same level as the observatory although some of it stretches out above it. There is a steep rocky wall connecting the two. The wall also stretches around the western part of the hills near Cochrane Dam, and the western part of the hills. The first layer is solid, and the player can roam on. The second layer isn't solid. Located above the wall is an invisible field that blocks the player. It is worth noting that some of the hills on the first land mass can be used as ramps to jump onto, and through the second hill mass.


=== Cochrane Dam ===
=== Cochrane Dam ===
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====GTA III====
====GTA III====
The tunnels first appear in GTA III and are blocked off without much reasoning. The tunnels do not have any significance to the storyline. Signs, blockades, and an invisible wall at the front of both tunnels are seen blocking the entrance. If the players causes an explosion on the items then goes to where the was, it will still be blocked. And the construction signs aren't solid, which is why explosives don't affect them. The only solid part is the small path in front of the pile of rubble.
The tunnels first appear in GTA III and are blocked off without much reasoning. The tunnels do not have any significance to the storyline. Signs, blockades, and an invisible wall at the front of both tunnels are seen blocking the entrance. If the players causes an explosion on the items, it will still be blocked. And the construction signs aren't solid, which is why explosives don't affect them. The only solid part is the small path in front of the pile of rubble.


In-game, it would appear as if these are under construction, as mounds of dirt, and construction signs are visible. The tunnels extends at least twenty feet into the hills before they come to a stop. Past this wall there is nothing. It would also appear that the tunnels connect to each other (as seen in the interior, however they don't. Also as seen through the radar they appear to lead up towards the city limits (edge of the gameworld) but they don't.
In-game, it would appear as if these are under construction, as mounds of dirt, and construction signs are visible. The tunnels extends at least twenty feet into the hills before they come to a stop. Past this wall there is nothing. It would also appear that the tunnels connect to each other (as seen in the interior, however they don't. Also as seen through the radar they appear to lead up towards the city limits (edge of the gameworld) but they don't.
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Surrounding all of Liberty City is an area dubbed the borders of the "[[Grand Theft Auto World|gameworld]]." This can be spotted usually as a light blue area behind the water (colors can change with time and weather). This is nothing more than the biggest "hole" in the game. It works just as blue hell does. It can be seen as such as when the player gets close to it they can angle the camera to a certain extent to which it emulates a "trail" effect. This area has no water and is void of any physical objects. The atmosphere is still present in this area and low-textured birds can still be seen.
Surrounding all of Liberty City is an area dubbed the borders of the "[[Grand Theft Auto World|gameworld]]." This can be spotted usually as a light blue area behind the water (colors can change with time and weather). This is nothing more than the biggest "hole" in the game. It works just as blue hell does. It can be seen as such as when the player gets close to it they can angle the camera to a certain extent to which it emulates a "trail" effect. This area has no water and is void of any physical objects. The atmosphere is still present in this area and low-textured birds can still be seen.


Venturing too far into this region can result in the game crashing only if the player enters it from the north.<ref>; "Outer" water areas (just at the borders of gameworld) - don't touch!: - Obtained from the Water.DAT file of GTA III</ref> If the player attempts to enter it from any other direction the game will "bounce" them back. Entering the names [[#Radar text|Aaronsville, and Garystown]] will crash the game as they are too far north. In the [[PlayStation 2|PS2]] and [[Xbox]] versions, the game will freeze but the radio still plays if the player is in a vehicle. In the [[Personal Computer|PC]] version the game will immediately crash, giving the user an unhandled exception error message. The distance in which it crashes differs between the three consoles. In the PC version if the enter said names it will crash, but with the console games the player can nearly cross over before it crashes.
Venturing too far into this region can result in the game crashing only if the player enters it from the north.<ref>; "Outer" water areas (just at the borders of gameworld) - don't touch!: - Obtained from the Water.DAT file of GTA III</ref> If the player attempts to enter it from any other direction the game will "bounce" them back. Entering the names [[#Radar text|Aaronsville, and Garystown]] will crash the game as they are too far north. In the [[PlayStation 2|PS2]] and [[Xbox]] versions, the game will freeze but the radio still plays if the player is in a vehicle. In the [[Personal Computer|PC]] version the game will immediately crash, giving the user an unhandled exception error message. The distance in which it crashes differs between the three consoles. In the PC version if the player enters said names it will crash, but with the console games the player can nearly cross over before it crashes.


Also, if the player approaches Upstate from the Portland side, and flies into the north-eastern hill mass their vehicle will disappear and reappear after a few seconds. The reason for the hills not being complete was the thought that no players can normally venture there. However in GTA Liberty City Stories, most of the hills actually have backsides (but are unsolid) instead of having large holes in the landscape.
Also, if the player approaches Upstate from the Portland side, and flies into the north-eastern hill mass their vehicle will disappear and reappear after a few seconds. The reason for the hills not being complete was the thought that no players can normally venture there. However in GTA Liberty City Stories, most of the hills actually have backsides (but are unsolid) instead of having large holes in the landscape.
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