Involuntary Ejection: Difference between revisions
→GTA Vice City — GTA Chinatown Wars
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=== GTA Vice City — GTA Chinatown Wars === | === GTA Vice City — GTA Chinatown Wars === | ||
Motorcycles were missing from [[GTA 2]] and [[GTA III]], but subsequently appeared in every GTA game from [[GTA Vice City]] onward, with the exception of [[GTA Advance]]; they continued to feature involuntary dismounts. | |||
In GTA Vice City, more conditions for a dismount were added; in addition to impacts, the player can also be thrown off when leaning the bike too far back during a wheelie, too far forward during a stoppie, or while the motorcycle is rolling backwards over a certain speed. This remained unchanged in GTA games which recycled GTA Vice City's game engine (GTA Liberty City Stories and GTA Vice City Stories). | |||
[[Grand Theft Auto IV]] continues to apply the same set of rules with regards to motorcycle dismounts, | [[Bicycles]], which debuted in GTA San Andreas, are particularly vulnerable —— unlike with motorcycles, hitting pedestrians with a bicycle will throw the player from the bike. Improved bike and cycling [[statistics]] improve the player's ability to hold onto a motorbike or bicycle during low-impact collisions, or while rolling backwards. | ||
[[Grand Theft Auto IV]] continues to apply the same set of rules with regards to motorcycle dismounts, this time using [[Ragdoll Physics|ragdoll physics]] after players are thrown from their bike; this makes it difficult to predict the degree of injury the player may sustain. In GTA IV, even a minor to moderate collision may propel the player off their bike; susceptibility to dismounts is adjusted, however, in GTA IV's DLC, [[The Lost and Damned]]. As the protagonist in TLAD is more accustomed to motorcycles than [[Niko]], the risk of him being thrown off a bike is lower. | |||
== Cars and aircraft == | == Cars and aircraft == |