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Brian Jeremy's Safehouse: Difference between revisions

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[[Image:BrianJeremy'sSafehouse-GTA4-exterior.jpg|thumb|240px|The run down home, as depicted in [[Grand Theft Auto IV]], adopted in TLAD as Brian Jeremy's Safehouse.]]
[[Image:BrianJeremy'sSafehouse-GTA4-exterior.jpg|thumb|240px|The run down home, as depicted in [[Grand Theft Auto IV]], adopted in TLAD as Brian Jeremy's Safehouse.]]


'''Brian Jeremy's Safehouse''' is a [[safehouse]] in [[The Lost and Damned]]. It is unlocked after the mission "[[Bad Standing]]", when [[Johnny Klebitz]] kills [[Brian Jeremy]] or lets him escape.  
'''Brian Jeremy's Safehouse''' is a [[Safehouses in The Lost and Damned|safehouse]] in [[The Lost and Damned]]. It is unlocked after the mission "[[Bad Standing]]", when [[Johnny Klebitz]] kills [[Brian Jeremy]] or lets him escape.  


== Description ==
== Description ==
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== Differences in GTA IV, TLAD and TBoGT ==
== Differences in GTA IV, TLAD and TBoGT ==


The design of the safehouse interchanges between the base game, [[Grand Theft Auto IV]], and its DLCs, including the [[The Ballad of Gay Tony]]. It appears in two forms, as either a non-interactive location or a fully interactive safehouse, although both renditions are near identical in terms of the exterior's designs except the back door in the interactive rendition. The former design is present in GTA IV, whereas the safehouse in The Lost and Damned, is, obviously interactive. In the Ballad of Gay Tony, however, the house initially assumes the appearance of the non-interactive rendition, before changing to the version in [[The Lost and Damned]] at a certain point in the game, this point in time when the building changes is the same time that in The Lost and Damned, [[Johnny Klebitz]] takes over the building.
The design of the safehouse interchanges between the base game, Grand Theft Auto IV, and its DLCs, including the [[The Ballad of Gay Tony]]. It appears in two forms, as either a non-interactive location or a fully interactive safehouse, although both renditions are near identical in terms of the exterior's designs except the back door, and second story window present in the interactive rendition. The former design is present in GTA IV, whereas the safehouse in The Lost and Damned, is, obviously interactive. In the Ballad of Gay Tony, however, the house initially assumes the appearance of the GTA IV rendition, before changing to the version in The Lost and Damned at a certain point in the game, this point in time when the building changes is the same time that in The Lost and Damned, Johnny Klebitz takes over the building.


It is actually possible to enter the safehouse in [[The_Ballad_of_Gay_Tony|TBoGT]]. All you have to do, is to get a bigger car, e.g. [[Speedo]] or [[Ambulance]], then park it in front of the barricaded door (the one to the street) and climb up until you stand on the projecting roof. Now aim to the wall with your pistol so that you can strafe to the right. Go as far as possible, until you stand on the very right edge of it. Shoot the lower window and jump slightly to the right so that you get through the window. The interior is the same like in TLAD, so you can move around inside the whole house. If you want to exit the building, simply jump out of the window you came in. [http://www.youtube.com/watch?v=McDA2u7-SSw Tutorial on Youtube]
It is actually possible to enter the safehouse in TBoGT. All you have to do, is to get a bigger car, e.g. [[Speedo]] or [[Ambulance]], then park it in front of the barricaded door (the one to the street) and climb up until you stand on the projecting roof. Now aim to the wall with your pistol so that you can strafe to the right. Go as far as possible, until you stand on the very right edge of it. Shoot the lower window and jump slightly to the right so that you get through the window. The interior is the same like in TLAD, so you can move around inside the whole house. If you want to exit the building, simply jump out of the window you came in. [http://www.youtube.com/watch?v=McDA2u7-SSw Tutorial on Youtube]


==Trivia==
==Trivia==
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