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Car Colours: Difference between revisions

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The '''carcols.dat''' file sets the colours of vehicles for the [[GTA III era]] and [[GTA IV era]] games. When a vehicle spawns, it will take any of the colours specified in the carcols file. This is usually selected at random, although many spawns are of specific colours.
The '''carcols.dat''' file sets the colours of vehicles for the [[GTA III era]] and [[GTA IV era]] games. When a vehicle spawns, it will take any of the colours specified in the carcols file. This is usually selected at random, although many spawns are of specific colours.


The carcols.dat file is located in the "<code>Data</code>" folder in the GTA III Era, and the "<code>Common\Data</code>" folder in the GTA IV Era.
The carcols.dat file is located in the "<code>Data</code>" folder in the GTA III Era, and the "<code>Common\Data</code>" folder in the GTA IV Era. It can be modified by any simple text editor.


The file is split up into a COL section (specifying the available colours) and a CAR section (assigning the colours to vehicles).
The file is split up into a COL section (specifying the available colours) and a CAR section (assigning the colours to vehicles).
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==COL Section==
==COL Section==


The file contains the RGB colour codes for each colour to be used in the file, with a unique identifying number. These colour ID numbers can then be listed (in pairs) next to each vehicle name to make those colours available for that vehicle. Each game has a separate default pallete of colours, so carcol entries are not generally transferable between games (without the pallete being altered).
The file contains the RGB colour codes for each colour to be used in the file. These colours can be referred to with their ID number, and listed (in pairs) next to each vehicle name to make those colours available for that vehicle (see CAR section). Each game has a separate default pallete of colours, so carcol entries are not generally transferable between games (without the pallete being altered).


Each COL line consists of the RGB value, the name of the colour, the prefix and description of the colour (used in police radio). After the # is a comment ignored by the game.  
Each COL line consists of the RGB value, the name of the colour, the prefix and description of the colour (used in police radio). After the # is a comment ignored by the game.  
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{{/gtaivcol}}
{{/gtaivcol}}
Additional colours can be added simply by specifying a new entry in the COL section. This step is often required when installing [[Vehicle Modifications]], to allow the vehicles to use colours not included in the game by default.




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All vehicles require (at least) two separate colours for each option. Some vehicles can use these multiple colours, whether for separate parts of the body or for decals (signs). All vehicles have some non-colourable textures (such as the interior, fender, wheels). Some vehicles are entirely texture-based and not affected by colour (such as the [[Rhino]]).
All vehicles require (at least) two separate colours for each option. Some vehicles can use these multiple colours, whether for separate parts of the body or for decals (signs). All vehicles have some non-colourable textures (such as the interior, fender, wheels). Some vehicles are entirely texture-based and not affected by colour (such as the [[Rhino]]).


For a vehicle that requires two colours, they are specified in pairs (with a comma between); whilst separate pairs are separated by a space. Using the above GTA IV colour pallete, this example provides the options for the [[Kuruma]] being either black-and-grey (1,5) or red-and-red (33,33):
For a vehicle that requires two colours, they are specified in pairs (with a comma after each value and pair). Using the above GTA IV colour pallete, this example provides the options for the [[Kuruma]] being either black-and-grey (1,5) or red-and-red (33,33):


  Kuruma, 1,5 33,33
  Kuruma, 1,5 33,33
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==Original Files==
==Original Files==
These are the original Carcols.dat files from each game:
On the following pages are the original Carcols.dat files from each game, and a rendering of each game's default colour pallete:


*[[/gtaiv|GTA IV]]
*[[/gtaiv|GTA IV]]
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