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Grand Theft Auto: Chinatown Wars/Features: Difference between revisions

Revised "General" features, "you" changed to "the player". Drug dealing features consolidated to one bullet.
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(Revised "General" features, "you" changed to "the player". Drug dealing features consolidated to one bullet.)
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[[Image:StoreWars-GTACW.jpg|thumb|right]]
[[Image:StoreWars-GTACW.jpg|thumb|right]]
* True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
* True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
*Top screen brings you all the action, while the lower screen will let you control elements like the PDA, GPS, the radio, access to the people on the map, or using [[Molotov Cocktail]]s and [[Grenade|grenades]]
* Top screen brings all the action, while the lower screen lets the player control elements like the PDA, GPS, radio, and use [[Molotov Cocktail]]s and [[Grenade|grenades]]
* Stats uploaded to Rockstar Social Club website via Wi-Fi
* Stats can be uploaded to Rockstar Social Club website via Wi-Fi
* Missions designed for shorter periods of play, arcade quality
* Missions designed for shorter periods of play, arcade quality
* If you fail a mission, you can jump back to the action sequence
* Failing a mission allows the player to both instantly start the mission over and to use "Trip Skip" if the objective is far away
* Wanted System - objective is to disable police cars any way possible
* New Wanted system focuses on ramming cop cars to disable them, lowering your wanted level after so many cars have been disabled
* Real-time weather effects, 24-hour day/night cycle
* Real-time weather effects, 24-hour day/night cycle
* Lots of radio stations to listen to (more instrumentals than vocals)
* Five instrumental radio stations
* Drugs have a big importance in the game, with a system comparable to drug wars
* Drug Dealing system gives the player a new way to make fast money where they buy/sell six different drugs to make a profit
* You have to control the stock of drugs, buy them in one neighborhood and sell them in another. This is a good way to make money in the game.
* Any completed mission can be replayed from the player's safehouse. (Vice City Stories had this feature, but was limited to viewing the cutscenes and The Ballad of Gay Tony had this feature without opportunity to view cutscenes)
* You are given a map so that you know what people demand and at what prices
* Certain actions trigger touch screen mini-games anywhere from hotwiring a parked car to throwing change in a toll both to assembling a sniper rifle prior to an assassination
*There are 6 drugs (Heroine, Cocaine, Acid, Ecstasy, Weed, and Downers.)
* The player can play scratch cards to earn extra money, weapons, and even a house.
*You can replay any mission by selecting it from a menu at the safehouse. (Vice City Stories had this feature, but was limited to viewing the cutscenes and The Ballad of Gay Tony had this feature without opportunity to view cutscenes)
* One are required to play a touch-sensitive mini-game in order to pay bridge tolls
* The player can play scratch cards to earn extra money, weapons and a house.
* A trip skip feature is added when "animated cutscene" is shown during a mission.
* The player can use gas stations to assemble Molotov cocktails.
* The player can use gas stations to assemble Molotov cocktails.
* The player can recruit gang members.
* The player can recruit gang members.
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