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===''kyeman'' returns===
===''kyeman'' returns===
Around a month later, ''kyeman'' had sorted out his personal life and decided to start helping out the team with a few things.  He didn't announce it as a comeback, rather that he would just be helping with any difficulties the team had to ensure work on his codebase carried on, and to keep the faith within the community.  The idea of co-op was also scrapped during this time, due to technical limitations, and also the disappointing feedback recieved from the once eager community, and eventually ''kyeman'' officially rejoined the team and took charge of procedings again.
Around a month later, ''kyeman'' had sorted out his personal life and decided to start helping out the team with a few things.  He didn't announce it as a comeback, rather that he would just be helping with any difficulties the team had to ensure work on his codebase carried on, and to keep the faith within the community.  The idea of co-op was also scrapped during this time, due to technical limitations, and also the disappointing feedback received from the once eager community, and eventually ''kyeman'' officially rejoined the team and took charge of proceedings again.


===Name back to SA:MP===
===Name back to SA:MP===
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|Rivershell
|Rivershell
|A water-based CTF gamemode, where your team must win by capturing a slow moving boat from the opposing teams base before they capture your team's. In SA-MP 0.2, Rivershell 2 mode is available, but without the source code.
|A water-based CTF gamemode, where your team must win by capturing a slow moving boat from the opposing team's base before they capture your teams'. In SA-MP 0.2, Rivershell 2 mode is available, but without the source code.
|-
|-
|Local Yokel SE
|Local Yokel SE
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|Another [[CTF]] mode, this time between the [[San Andreas#Los Santos|Los Santos]] Police and a local [[gang]] - the objective vehicle being a slow-moving van.
|Another [[CTF]] mode, this time between the [[San Andreas#Los Santos|Los Santos]] Police and a local [[gang]] - the objective vehicle being a slow-moving van.
|-
|-
|Area51
|Area 51
|An attack gamemode, where attackers must break into [[San Andreas#Restricted_Area_.28Area_69.29|Area 69]] by parachuting while the military and scientists defend. In this gamemode, Area 69 is referenced as Area 51 (its real prototype in Nevada).
|An attack gamemode, where attackers must break into [[San Andreas#Restricted_Area_.28Area_69.29|Area 69]] by parachuting while the military and scientists defend. In this gamemode, Area 69 is referenced as Area 51 (its real prototype in Nevada).
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|Freighter
|Freighter
|A water-based version of the Area51 mode, where [[San Fierro Triads|Triads]] must break into a rival gang's (the [[Da Nang Boys|Da Nang Boy's]]) freight ship, using speedboats and helicopters.
|A water-based version of the Area 51 mode, where [[San Fierro Triads|Triads]] must break into a rival gang's (the [[Da Nang Boys|Da Nang Boy's]]) freight ship, using speedboats and helicopters.
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|Manhunt-LV
|Manhunt-LV
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===Creating Gamemodes===
===Creating Gamemodes===
Creating gamemodes can be anything from simply placing [[co-ordinates]] (co-ords) into the [[PAWNO]] editor and compiling to creating fully-fledged missions with progressing spawnpoints, various objectives, and custom [[in-game]] [[commands]]
Creating gamemodes can be anything from simply placing [[co-ordinates]] (co-ords) into the [[PAWNO]] editor and compiling to creating fully-fledged missions with progressing spawn points, various objectives, and custom [[in-game]] [[commands]]


==Server Hosting==
==Server Hosting==
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==Flaws==
==Flaws==
There are a number of bugs and flaws in the modification, but this has to be expected due to the fact that the multiplayer is 'shoehorned' into the game without any access to the games original source code.
There are a number of bugs and flaws in the modification, but this has to be expected due to the fact that the multiplayer is 'shoehorned' into the game without any access to the games original source code.
"Hit registration" has been described as poor by some players which is a problem with an online game which many players like to play competitavely.  Some complaints have also been made about the powerful PAWN scripting engine being hard to use for people with no previous experience of coding (in areas/languages such as C++) who would like to make their own gamemodes to run on their servers.
"Hit registration" has been described as poor by some players which is a problem with an online game which many players like to play competitively.  Some complaints have also been made about the powerful PAWN scripting engine being hard to use for people with no previous experience of coding (in areas/languages such as C++) who would like to make their own gamemodes to run on their servers.
There also are a large number of bugs, but due to the fact the modification has only been released recently this would be expected.  There also is a dedicated bug reporting system which implies the bugs will all be worked out eventually, with some ''already'' flagged as 'fixed'.
There also are a large number of bugs, but due to the fact the modification has only been released recently this would be expected.  There also is a dedicated bug reporting system which implies the bugs will all be worked out eventually, with some ''already'' flagged as 'fixed'.


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