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Multi Theft Auto: Difference between revisions

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[[image:mtasagui.png|right|thumb|250px|MTA:SA's own in-game GUI (Graphical User Interface).]]
[[image:mtasagui.png|right|thumb|250px|MTA:SA's own in-game GUI (Graphical User Interface).]]
* Optimized netcode which results in less lag and better accuracy/hit registration.
* Optimized netcode which results in less lag and better accuracy/hit registration.
* MTA:SA's own custom dynamic GUI (Graphics User Interface) that replaces the original Grand Theft Auto "menu" GUI and allows control from any game mode running on the server. This allows MTA to draw its own windows and widgets for any in-game user interaction such as the the new server-browser.
* MTA:SA's own custom dynamic GUI (Graphics User Interface) that replaces the original Grand Theft Auto "menu" GUI and allows control from any game mode running on the server. This allows MTA to draw its own windows and widgets for any in-game user interaction such as the new server-browser.
* MTA:SA uses a modular platform and loads several of its module DLL (Dynamic Linked Libraries) (e.g. core, net, GUI, deathmatch) into the game instead of injecting code into its memory process as with other versions. This improves stability, speed and allows a better file management.
* MTA:SA uses a modular platform and loads several of its module DLL (Dynamic Linked Libraries) (e.g. core, net, GUI, deathmatch) into the game instead of injecting code into its memory process as with other versions. This improves stability, speed and allows a better file management.
* Fewer glitches. This is achieved by synchronizing every animation, implementing a custom pause menu so that people can't pause to escape death, forcing the frame limiter on so that everyone's game runs at the same maximum speed, and a controlled memory management through the Blue platform.
* Fewer glitches. This is achieved by synchronizing every animation, implementing a custom pause menu so that people can't pause to escape death, forcing the frame limiter on so that everyone's game runs at the same maximum speed, and a controlled memory management through the Blue platform.
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